Commit graph

19 commits

Author SHA1 Message Date
Tim Schubert
7ada34cc1b Add reproduction on every turn. 2016-01-29 17:29:50 +01:00
Tim Schubert
439d2ce868 Performance improvements when rendering textures. Found an fixed a bug when attacking remote fields that belong to the default player. 2016-01-29 01:06:09 +01:00
Tim Schubert
a2ddbcbeeb Give the option to add new players, start the game and procede to the next turn using text input. 2016-01-28 19:41:28 +01:00
Tim Schubert
921c937439 Improved text input. 2016-01-28 03:06:19 +01:00
Tim Schubert
59f054cefb Added text field for commands. 2016-01-27 12:35:50 +01:00
Tim Schubert
32eae1e97d Added caching for the grid texture.
Modified the rendering of the grid texture to render only what fits within the presented rectangle.
2016-01-27 02:41:18 +01:00
Tim Schubert
7f21c3bb3f Fixed some issues with displaying the upgrade menu. 2016-01-26 06:44:36 +01:00
Tim Schubert
78c33d84b6 Display upgrade information. 2016-01-26 00:33:48 +01:00
Tim Schubert
21249de7d6 Fixed issues with events and SideBar text. 2016-01-25 01:45:35 +01:00
Tim Schubert
100065e158 Fix include guard position. Move contents of Grid.*pp to Gameplay.*pp to avoid a circular dependency. 2016-01-24 13:56:38 +01:00
Tim Schubert
ac0d35e053 Fix rendering of Gui. 2016-01-24 02:41:50 +01:00
Tim Schubert
a3df4a3189 Refactoring, Exception handling and Events. 2016-01-23 03:27:32 +01:00
Tim Schubert
b159f83c63 Optimized CMake library searching. 2016-01-20 19:00:01 +01:00
Tim Schubert
4f95ed3fc0 Added conquering and resource spending. 2016-01-19 22:11:23 +01:00
Tim Schubert
62cba726a8 Added a panning navigation mode. 2016-01-19 22:09:14 +01:00
Tim Schubert
0d523b6541 Added resource generation and resource display. Should commit more often... 2016-01-18 22:56:26 +01:00
Tim Schubert
189e840f25 Minor performance improvements. 2016-01-16 23:56:33 +01:00
Tim Schubert
647ca6084c Refactoring. 2016-01-13 21:38:51 +01:00
Tim Schubert
692e9de011 Added game map drawing. 2016-01-11 23:56:50 +01:00