Optimized CMake library searching.
This commit is contained in:
parent
4f95ed3fc0
commit
b159f83c63
5 changed files with 8 additions and 425 deletions
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@ -11,10 +11,10 @@ set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/build/bin)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/build/bin)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/cmake")
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find_package(SDL2 REQUIRED)
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find_package(SDL2_gfx REQUIRED)
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find_package(Boost REQUIRED)
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include_directories(include ${SDL2_INCLUDE_DIR} ${SDL2GFX_INCLUDE_DIR} ${BOOST_INCLUDE_DIR})
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find_library(SDL2_LIB SDL2)
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find_library(SDL2_GFX_LIB SDL2_gfx)
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find_library(SDL2_IMAGE_LIB SDL2_image)
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find_library(SDL2_TTF_LIB SDL2_ttf)
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find_library(BOOST_UUID_LIB boost/uuid)
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add_subdirectory(src)
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@ -1,255 +0,0 @@
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# Locate SDL2 library
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# This module defines
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# SDL2_LIBRARY, the name of the library to link against
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# SDL2_FOUND, if false, do not try to link to SDL2
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# SDL2_INCLUDE_DIR, where to find SDL.h
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#
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# This module responds to the the flag:
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# SDL2_BUILDING_LIBRARY
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# If this is defined, then no SDL2_main will be linked in because
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# only applications need main().
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# Otherwise, it is assumed you are building an application and this
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# module will attempt to locate and set the the proper link flags
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# as part of the returned SDL2_LIBRARY variable.
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#
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# Don't forget to include SDL2main.h and SDL2main.m your project for the
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# OS X framework based version. (Other versions link to -lSDL2main which
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# this module will try to find on your behalf.) Also for OS X, this
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# module will automatically add the -framework Cocoa on your behalf.
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#
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#
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# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
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# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
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# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
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# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
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# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
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# as appropriate. These values are used to generate the final SDL2_LIBRARY
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# variable, but when these values are unset, SDL2_LIBRARY does not get created.
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#
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#
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# $SDL2 is an environment variable that would
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# correspond to the ./configure --prefix=$SDL2
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# used in building SDL2.
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# l.e.galup 9-20-02
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#
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# Modified by Eric Wing.
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# Added code to assist with automated building by using environmental variables
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# and providing a more controlled/consistent search behavior.
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# Added new modifications to recognize OS X frameworks and
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# additional Unix paths (FreeBSD, etc).
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# Also corrected the header search path to follow "proper" SDL2 guidelines.
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# Added a search for SDL2main which is needed by some platforms.
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# Added a search for threads which is needed by some platforms.
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# Added needed compile switches for MinGW.
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#
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# On OSX, this will prefer the Framework version (if found) over others.
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# People will have to manually change the cache values of
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# SDL2_LIBRARY to override this selection or set the CMake environment
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# CMAKE_INCLUDE_PATH to modify the search paths.
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#
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# Note that the header path has changed from SDL2/SDL.h to just SDL.h
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# This needed to change because "proper" SDL2 convention
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# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
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# reasons because not all systems place things in SDL2/ (see FreeBSD).
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#
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# Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake
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# module with the minor edit of changing "SDL" to "SDL2" where necessary. This
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# was not created for redistribution, and exists temporarily pending official
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# SDL2 CMake modules.
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#
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# Note that on windows this will only search for the 32bit libraries, to search
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# for 64bit change x86/i686-w64 to x64/x86_64-w64
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#=============================================================================
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# Copyright 2003-2009 Kitware, Inc.
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#
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# CMake - Cross Platform Makefile Generator
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# Copyright 2000-2014 Kitware, Inc.
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# Copyright 2000-2011 Insight Software Consortium
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# All rights reserved.
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#
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted provided that the following conditions
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# are met:
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#
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# * Redistributions of source code must retain the above copyright
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# notice, this list of conditions and the following disclaimer.
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#
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# * Redistributions in binary form must reproduce the above copyright
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# notice, this list of conditions and the following disclaimer in the
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# documentation and/or other materials provided with the distribution.
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#
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# * Neither the names of Kitware, Inc., the Insight Software Consortium,
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# nor the names of their contributors may be used to endorse or promote
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# products derived from this software without specific prior written
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# permission.
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#
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#
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# This software is distributed WITHOUT ANY WARRANTY; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# See the License for more information.
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#=============================================================================
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# (To distribute this file outside of CMake, substitute the full
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# License text for the above reference.)
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FIND_PATH(SDL2_INCLUDE_DIR SDL.h
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HINTS
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${SDL2}
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$ENV{SDL2}
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PATH_SUFFIXES include/SDL2 include SDL2
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i686-w64-mingw32/include/SDL2
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x86_64-w64-mingw32/include/SDL2
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PATHS
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~/Library/Frameworks
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/Library/Frameworks
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/usr/local/include/SDL2
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/usr/include/SDL2
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/sw # Fink
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/opt/local # DarwinPorts
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/opt/csw # Blastwave
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/opt
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)
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# Lookup the 64 bit libs on x64
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IF (CMAKE_SIZEOF_VOID_P EQUAL 8)
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FIND_LIBRARY(SDL2_LIBRARY_TEMP SDL2
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HINTS
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${SDL2}
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$ENV{SDL2}
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PATH_SUFFIXES lib64 lib
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lib/x64
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x86_64-w64-mingw32/lib
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PATHS
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/sw
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/opt/local
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/opt/csw
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/opt
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)
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# On 32bit build find the 32bit libs
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ELSE (CMAKE_SIZEOF_VOID_P EQUAL 8)
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FIND_LIBRARY(SDL2_LIBRARY_TEMP SDL2
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HINTS
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${SDL2}
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$ENV{SDL2}
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PATH_SUFFIXES lib
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lib/x86
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i686-w64-mingw32/lib
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PATHS
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/sw
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/opt/local
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/opt/csw
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/opt
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)
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ENDIF (CMAKE_SIZEOF_VOID_P EQUAL 8)
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IF (NOT SDL2_BUILDING_LIBRARY)
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IF (NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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# Non-OS X framework versions expect you to also dynamically link to
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# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
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# seem to provide SDL2main for compatibility even though they don't
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# necessarily need it.
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# Lookup the 64 bit libs on x64
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IF (CMAKE_SIZEOF_VOID_P EQUAL 8)
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FIND_LIBRARY(SDL2MAIN_LIBRARY
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NAMES SDL2main
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HINTS
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${SDL2}
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$ENV{SDL2}
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PATH_SUFFIXES lib64 lib
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lib/x64
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x86_64-w64-mingw32/lib
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PATHS
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/sw
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/opt/local
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/opt/csw
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/opt
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)
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# On 32bit build find the 32bit libs
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ELSE (CMAKE_SIZEOF_VOID_P EQUAL 8)
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FIND_LIBRARY(SDL2MAIN_LIBRARY
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NAMES SDL2main
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HINTS
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${SDL2}
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$ENV{SDL2}
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PATH_SUFFIXES lib
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lib/x86
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i686-w64-mingw32/lib
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PATHS
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/sw
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/opt/local
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/opt/csw
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/opt
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)
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ENDIF (CMAKE_SIZEOF_VOID_P EQUAL 8)
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ENDIF (NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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ENDIF (NOT SDL2_BUILDING_LIBRARY)
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# SDL2 may require threads on your system.
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# The Apple build may not need an explicit flag because one of the
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# frameworks may already provide it.
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# But for non-OSX systems, I will use the CMake Threads package.
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IF (NOT APPLE)
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FIND_PACKAGE(Threads)
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ENDIF (NOT APPLE)
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# MinGW needs an additional library, mwindows
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# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
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# (Actually on second look, I think it only needs one of the m* libraries.)
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IF (MINGW)
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SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
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ENDIF (MINGW)
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SET(SDL2_FOUND "NO")
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IF (SDL2_LIBRARY_TEMP)
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# For SDL2main
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IF (NOT SDL2_BUILDING_LIBRARY)
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IF (SDL2MAIN_LIBRARY)
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SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
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ENDIF (SDL2MAIN_LIBRARY)
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ENDIF (NOT SDL2_BUILDING_LIBRARY)
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# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
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# CMake doesn't display the -framework Cocoa string in the UI even
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# though it actually is there if I modify a pre-used variable.
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# I think it has something to do with the CACHE STRING.
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# So I use a temporary variable until the end so I can set the
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# "real" variable in one-shot.
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IF (APPLE)
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
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ENDIF (APPLE)
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# For threads, as mentioned Apple doesn't need this.
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# In fact, there seems to be a problem if I used the Threads package
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# and try using this line, so I'm just skipping it entirely for OS X.
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IF (NOT APPLE)
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
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ENDIF (NOT APPLE)
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# For MinGW library
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IF (MINGW)
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SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
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ENDIF (MINGW)
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# Set the final string here so the GUI reflects the final state.
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SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
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# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
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SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
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SET(SDL2_FOUND "YES")
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ENDIF (SDL2_LIBRARY_TEMP)
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INCLUDE(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
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@ -1,163 +0,0 @@
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# Locate SDL2 library
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# This module defines
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# SDL2_LIBRARY, the name of the library to link against
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# SDL2_FOUND, if false, do not try to link to SDL2
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# SDL2_INCLUDE_DIR, where to find SDL.h
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#
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# This module responds to the the flag:
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# SDL2_BUILDING_LIBRARY
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# If this is defined, then no SDL2main will be linked in because
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# only applications need main().
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# Otherwise, it is assumed you are building an application and this
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# module will attempt to locate and set the the proper link flags
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# as part of the returned SDL2_LIBRARY variable.
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#
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# Don't forget to include SDLmain.h and SDLmain.m your project for the
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# OS X framework based version. (Other versions link to -lSDL2main which
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# this module will try to find on your behalf.) Also for OS X, this
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# module will automatically add the -framework Cocoa on your behalf.
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#
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#
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# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
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# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
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# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
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# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
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# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
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# as appropriate. These values are used to generate the final SDL2_LIBRARY
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# variable, but when these values are unset, SDL2_LIBRARY does not get created.
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#
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#
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# $SDL2DIR is an environment variable that would
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# correspond to the ./configure --prefix=$SDL2DIR
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# used in building SDL2.
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# l.e.galup 9-20-02
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#
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# Modified by Eric Wing.
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# Added code to assist with automated building by using environmental variables
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# and providing a more controlled/consistent search behavior.
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# Added new modifications to recognize OS X frameworks and
|
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# additional Unix paths (FreeBSD, etc).
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# Also corrected the header search path to follow "proper" SDL guidelines.
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# Added a search for SDL2main which is needed by some platforms.
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# Added a search for threads which is needed by some platforms.
|
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# Added needed compile switches for MinGW.
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#
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# On OSX, this will prefer the Framework version (if found) over others.
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# People will have to manually change the cache values of
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# SDL2_LIBRARY to override this selection or set the CMake environment
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# CMAKE_INCLUDE_PATH to modify the search paths.
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#
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# Note that the header path has changed from SDL2/SDL.h to just SDL.h
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# This needed to change because "proper" SDL convention
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# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
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# reasons because not all systems place things in SDL2/ (see FreeBSD).
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#=============================================================================
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# Copyright 2003-2009 Kitware, Inc.
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#
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# Distributed under the OSI-approved BSD License (the "License");
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# see accompanying file Copyright.txt for details.
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#
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# This software is distributed WITHOUT ANY WARRANTY; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# See the License for more information.
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#=============================================================================
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# (To distribute this file outside of CMake, substitute the full
|
||||
# License text for the above reference.)
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SET(SDL2GFX_SEARCH_PATHS
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~/Library/Frameworks
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/Library/Frameworks
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/usr/local
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/usr
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/sw # Fink
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/opt/local # DarwinPorts
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/opt/csw # Blastwave
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/opt
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)
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FIND_PATH(SDL2GFX_INCLUDE_DIR SDL2_gfxPrimitives.h
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HINTS
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$ENV{SDL2GFXDIR}
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PATH_SUFFIXES include/SDL2 include
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PATHS ${SDL2GFX_SEARCH_PATHS}
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)
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FIND_LIBRARY(SDL2GFX_LIBRARY_TEMP
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NAMES SDL2_gfx
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HINTS
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$ENV{SDL2GFXDIR}
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PATH_SUFFIXES lib64 lib
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PATHS ${SDL2GFX_SEARCH_PATHS}
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)
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IF (NOT SDL2GFX_BUILDING_LIBRARY)
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IF (NOT ${SDL2GFX_INCLUDE_DIR} MATCHES ".framework")
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# Non-OS X framework versions expect you to also dynamically link to
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# SDL2GFXmain. This is mainly for Windows and OS X. Other (Unix) platforms
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# seem to provide SDL2GFXmain for compatibility even though they don't
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# necessarily need it.
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FIND_LIBRARY(SDL2GFXMAIN_LIBRARY
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NAMES SDL2_gfx
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HINTS
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$ENV{SDL2GFXDIR}
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PATH_SUFFIXES lib64 lib
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PATHS ${SDL2GFX_SEARCH_PATHS}
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)
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ENDIF (NOT ${SDL2GFX_INCLUDE_DIR} MATCHES ".framework")
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ENDIF (NOT SDL2GFX_BUILDING_LIBRARY)
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# SDL2GFX may require threads on your system.
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# The Apple build may not need an explicit flag because one of the
|
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# frameworks may already provide it.
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# But for non-OSX systems, I will use the CMake Threads package.
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IF (NOT APPLE)
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FIND_PACKAGE(Threads)
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ENDIF (NOT APPLE)
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# MinGW needs an additional library, mwindows
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# It's total link flags should look like -lmingw32 -lSDL2GFXmain -lSDL2GFX -lmwindows
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# (Actually on second look, I think it only needs one of the m* libraries.)
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IF (MINGW)
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SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
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ENDIF (MINGW)
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IF (SDL2GFX_LIBRARY_TEMP)
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# For SDL2GFXmain
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IF (NOT SDL2GFX_BUILDING_LIBRARY)
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IF (SDL2GFXMAIN_LIBRARY)
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SET(SDL2GFX_LIBRARY_TEMP ${SDL2GFXMAIN_LIBRARY} ${SDL2GFX_LIBRARY_TEMP})
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ENDIF (SDL2GFXMAIN_LIBRARY)
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ENDIF (NOT SDL2GFX_BUILDING_LIBRARY)
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# For OS X, SDL2GFX uses Cocoa as a backend so it must link to Cocoa.
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# CMake doesn't display the -framework Cocoa string in the UI even
|
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# though it actually is there if I modify a pre-used variable.
|
||||
# I think it has something to do with the CACHE STRING.
|
||||
# So I use a temporary variable until the end so I can set the
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# "real" variable in one-shot.
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IF (APPLE)
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SET(SDL2GFX_LIBRARY_TEMP ${SDL2GFX_LIBRARY_TEMP} "-framework Cocoa")
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ENDIF (APPLE)
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# For threads, as mentioned Apple doesn't need this.
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# In fact, there seems to be a problem if I used the Threads package
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||||
# and try using this line, so I'm just skipping it entirely for OS X.
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IF (NOT APPLE)
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SET(SDL2GFX_LIBRARY_TEMP ${SDL2GFX_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
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ENDIF (NOT APPLE)
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# For MinGW library
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IF (MINGW)
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SET(SDL2GFX_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2GFX_LIBRARY_TEMP})
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ENDIF (MINGW)
|
||||
|
||||
# Set the final string here so the GUI reflects the final state.
|
||||
SET(SDL2GFX_LIBRARY ${SDL2GFX_LIBRARY_TEMP} CACHE STRING "Where the SDL2GFX Library can be found")
|
||||
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
|
||||
SET(SDL2GFX_LIBRARY_TEMP "${SDL2GFX_LIBRARY_TEMP}" CACHE INTERNAL "")
|
||||
ENDIF (SDL2GFX_LIBRARY_TEMP)
|
||||
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2GFX REQUIRED_VARS SDL2GFX_LIBRARY SDL2GFX_INCLUDE_DIR)
|
|
@ -1,2 +1,3 @@
|
|||
|
||||
add_executable(Bob Main.cpp Main.hpp Grid.cpp Grid.hpp Gameplay.cpp Gameplay.hpp Gui.hpp Gui.cpp)
|
||||
target_link_libraries(Bob ${SDL2_LIBRARY} ${SDL2GFX_LIBRARY} ${Boost_LIBRARIES})
|
||||
target_link_libraries(Bob ${SDL2_LIB} ${SDL2_GFX_LIB} ${SDL2_TTF_LIB} ${Boost_LIBRARIES})
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#include <string>
|
||||
#include <utility>
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL_video.h>
|
||||
#include <SDL2/SDL_video.h>
|
||||
#include "Gameplay.hpp"
|
||||
#include <unordered_set>
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue