Commit graph

14 commits

Author SHA1 Message Date
Tim Schubert
32eae1e97d Added caching for the grid texture.
Modified the rendering of the grid texture to render only what fits within the presented rectangle.
2016-01-27 02:41:18 +01:00
Tim Schubert
7f21c3bb3f Fixed some issues with displaying the upgrade menu. 2016-01-26 06:44:36 +01:00
Tim Schubert
78c33d84b6 Display upgrade information. 2016-01-26 00:33:48 +01:00
Tim Schubert
21249de7d6 Fixed issues with events and SideBar text. 2016-01-25 01:45:35 +01:00
Tim Schubert
100065e158 Fix include guard position. Move contents of Grid.*pp to Gameplay.*pp to avoid a circular dependency. 2016-01-24 13:56:38 +01:00
Tim Schubert
ac0d35e053 Fix rendering of Gui. 2016-01-24 02:41:50 +01:00
Tim Schubert
a3df4a3189 Refactoring, Exception handling and Events. 2016-01-23 03:27:32 +01:00
Tim Schubert
b159f83c63 Optimized CMake library searching. 2016-01-20 19:00:01 +01:00
Tim Schubert
4f95ed3fc0 Added conquering and resource spending. 2016-01-19 22:11:23 +01:00
Tim Schubert
62cba726a8 Added a panning navigation mode. 2016-01-19 22:09:14 +01:00
Tim Schubert
0d523b6541 Added resource generation and resource display. Should commit more often... 2016-01-18 22:56:26 +01:00
Tim Schubert
189e840f25 Minor performance improvements. 2016-01-16 23:56:33 +01:00
Tim Schubert
647ca6084c Refactoring. 2016-01-13 21:38:51 +01:00
Tim Schubert
692e9de011 Added game map drawing. 2016-01-11 23:56:50 +01:00