Refactoring, Exception handling and Events.

This commit is contained in:
Tim Schubert 2016-01-23 03:27:32 +01:00
parent b159f83c63
commit a3df4a3189
14 changed files with 1377 additions and 916 deletions

View file

@ -7,8 +7,9 @@
#include <assert.h>
#include <unordered_set>
#ifndef POINT_OPERATORS
#define POINT_OPERATORS
#ifndef _GRID_H
#define _GRID_H
SDL_Point operator+(SDL_Point left, SDL_Point right);
SDL_Point operator-(SDL_Point left, SDL_Point right);
@ -27,39 +28,6 @@ SDL_Point operator/(SDL_Point left, double right);
double operator!(SDL_Point left);
#endif
#ifndef Point
struct Point
{
double x;
double y;
Point(double x_, double y_) : x(x_), y(y_)
{ }
};
#endif
Point operator+(Point left, Point right);
Point operator-(Point left, Point right);
Point operator*(Point left, Point right);
Point operator/(Point left, Point right);
Point operator*(double left, Point right);
Point operator*(Point left, double right);
Point operator/(double left, Point right);
Point operator/(Point left, double right);
double operator!(Point left);
#ifndef Orientation
struct Orientation
{
// cubic to point
@ -76,31 +44,128 @@ struct Orientation
{ }
};
const Orientation pointy_orientation = Orientation(sqrt(3.0), sqrt(3.0) / 2.0, 0.0, 3.0 / 2.0,
sqrt(3.0) / 3.0, -1.0 / 3.0, 0.0, 2.0 / 3.0,
0.5);
const Orientation flat_orientation = Orientation(3.0 / 2.0, 0.0, sqrt(3.0) / 2.0, sqrt(3.0),
2.0 / 3.0, 0.0, -1.0 / 3.0, sqrt(3.0) / 3.0,
0);
#endif
#ifndef Layout
const Orientation pointy_orientation = Orientation(sqrt(3.0), sqrt(3.0) / 2.0, 0.0, 3.0 / 2.0, sqrt(3.0) / 3.0,
-1.0 / 3.0, 0.0, 2.0 / 3.0, 0.5);
const Orientation flat_orientation = Orientation(3.0 / 2.0, 0.0, sqrt(3.0) / 2.0, sqrt(3.0), 2.0 / 3.0, 0.0, -1.0 / 3.0,
sqrt(3.0) / 3.0, 0);
struct Layout
{
const Orientation orientation;
Uint16 size;
Sint16 size;
SDL_Point origin;
SDL_Rect box;
Layout(Orientation orientation_, Uint16 size_, SDL_Point origin_, SDL_Rect box_)
Layout(Orientation orientation_, Sint16 size_, SDL_Point origin_, SDL_Rect box_)
: orientation(orientation_), size(size_), origin(origin_), box(box_)
{ }
};
#endif
struct Field;
struct Point
{
double x;
double y;
Point(double x_, double y_) : x(x_), y(y_) { }
bool operator==(const Point &rhs) const
{
return (this->x == rhs.x && this->y == rhs.y);
}
inline bool operator!=(const Point &rhs) const
{
return !(*this == rhs);
}
Point &operator+=(const Point &rhs)
{
this->x += rhs.x;
this->y += rhs.y;
return *this;
}
friend Point operator+(Point lhs, const Point &rhs)
{
lhs += rhs;
return lhs;
}
Point &operator-=(const Point &rhs)
{
this->x -= rhs.x;
this->y -= rhs.y;
return *this;
}
friend Point operator-(Point lhs, const Point &rhs)
{
lhs -= rhs;
return rhs;
}
Point &operator*=(const Point &rhs)
{
this->x *= rhs.x;
this->y *= rhs.y;
return *this;
}
friend Point operator*(Point lhs, const Point &rhs)
{
lhs *= rhs;
return rhs;
}
Point &operator/=(const Point &rhs)
{
this->x /= rhs.x;
this->y /= rhs.y;
return *this;
}
friend Point operator/(Point lhs, const Point &rhs)
{
lhs /= rhs;
return lhs;
}
Point &operator*=(const double &rhs)
{
this->x *= rhs;
this->y *= rhs;
return *this;
}
friend Point operator*(Point lhs, const double &rhs)
{
lhs *= rhs;
return lhs;
}
Point &operator/=(const double &rhs)
{
this->x /= rhs;
this->y /= rhs;
return *this;
}
friend Point operator/(Point lhs, const double &rhs)
{
lhs /= rhs;
return lhs;
}
double operator!()
{
return std::sqrt(this->x * this->x + this->y * this->y);
}
Field point_to_field(const Layout *layout) const;
};
#ifndef Field
struct Field
{
Sint16 x, y, z;
@ -109,14 +174,132 @@ struct Field
{
assert(x + y + z == 0);
}
bool operator==(const Field &rhs) const
{
return (this->x == rhs.x && this->y == rhs.y);
}
inline bool operator!=(const Field &rhs) const
{
return !(*this == rhs);
}
Field &operator+=(const Field &rhs)
{
this->x += rhs.x;
this->y += rhs.y;
this->z += rhs.z;
return *this;
}
friend Field operator+(Field lhs, const Field &rhs)
{
lhs += rhs;
return lhs;
}
Field &operator-=(const Field &rhs)
{
this->x -= rhs.x;
this->y -= rhs.y;
this->z -= rhs.z;
return *this;
}
friend Field operator-(Field lhs, const Field &rhs)
{
lhs -= rhs;
return rhs;
}
Field &operator*=(const Field &rhs)
{
this->x *= rhs.x;
this->y *= rhs.y;
this->z *= rhs.z;
return *this;
}
friend Field operator*(Field lhs, const Field &rhs)
{
lhs *= rhs;
return rhs;
}
Field &operator/=(const Field &rhs)
{
double x = this->x / rhs.x;
double y = this->y / rhs.y;
double z = this->z / rhs.z;
Field f = cubic_round(x, y, z);
*this = f;
return *this;
}
friend Field operator/(Field lhs, const Field &rhs)
{
lhs /= rhs;
return lhs;
}
Field &operator*=(const double &rhs)
{
double x = this->x * rhs;
double y = this->y * rhs;
double z = this->z * rhs;
Field f = cubic_round(x, y, z);
*this = f;
return *this;
}
friend Field operator*(Field lhs, const double &rhs)
{
lhs *= rhs;
return lhs;
}
Field &operator/=(const double &rhs)
{
double x = this->x / rhs;
double y = this->y / rhs;
double z = this->z / rhs;
Field f = cubic_round(x, y, z);
*this = f;
return *this;
}
friend Field operator/(Field lhs, const double &rhs)
{
lhs /= rhs;
return lhs;
}
int operator&(const Field &rhs)
{
return (abs(this->x - rhs.x) + abs(this->y - rhs.y) + abs(this->z - rhs.z)) / 2;
}
friend std::ostream &operator<<(std::ostream &os, const Field &rhs);
Field get_neighbor(Uint8 direction) const;
Point field_to_point(const Layout *layout) const;
std::vector<Point> field_to_polygon_normalized(const Layout *layout) const;
std::vector<Point> field_to_polygon(const Layout *layout) const;
static Field cubic_round(double x, double y, double z);
static Field hex_direction(Uint8 direction);
};
// from upper right corner
const std::vector<Field> hex_directions = {
Field(1, 0, -1), Field(0, 1, -1), Field(-1, 1, 0), Field(-1, 0, 1), Field(-1, 1, 0)
};
const std::vector<Field> hex_directions = {Field(1, 0, -1), Field(0, 1, -1), Field(-1, 1, 0), Field(-1, 0, 1),
Field(-1, 1, 0)};
Field hex_direction(Uint8 direction);
Point field_corner_offset(Uint8 corner, const Layout *layout);
namespace std
{
@ -135,84 +318,4 @@ namespace std
};
}
Field hex_neighbor(Uint8 direction, Field f);
Field cubic_round(double x, double y, double z);
int cubic_distance(Field a, Field b);
bool operator==(Field left, Field right);
bool operator!=(Field left, Field right);
Field operator+(Field left, Field right);
Field operator-(Field left, Field right);
Field operator*(Field left, Field right);
Field operator/(Field left, Field right);
#endif
Point field_to_point(const Field f, const Layout *layout);
Field point_to_field(Point point, const Layout *layout);
Point field_corner_offset(Uint8 corner, const Layout *layout);
std::vector<Point> field_to_polygon_normalized(const Field field, const Layout *layout);
std::vector<Point> field_to_polygon(const Field field, const Layout *layout);
#ifndef Grid
class Grid
{
protected:
std::unordered_set<Field> *fields;
Layout *layout;
Field marker;
bool panning;
bool on_rectangle(SDL_Rect *rect);
public:
Grid(Layout *layout_)
: layout(layout_), marker(0, 0, 0)
{
this->fields = new std::unordered_set<Field>();
};
~Grid()
{
delete this->fields;
}
std::unordered_set<Field> *get_fields() { return this->fields; }
void move(SDL_Point move);
void update_marker();
virtual bool render(SDL_Renderer *renderer) = 0;
void handle_event(SDL_Event *event);
void update_box(int x, int y);
};
#endif
#ifndef HexagonGrid
class HexagonGrid : public Grid
{
private:
Sint16 radius;
public:
HexagonGrid(Sint16 grid_radius, Layout *layout);
bool render(SDL_Renderer *renderer);
Sint16 get_radius() { return radius * layout->size; }
};
#endif