Bob/src/Grid.hpp
2016-01-23 03:27:32 +01:00

321 lines
7 KiB
C++

#include <iostream>
#include <stdexcept>
#include <SDL2/SDL.h>
#include <SDL2/SDL2_gfxPrimitives.h>
#include <cmath>
#include <vector>
#include <assert.h>
#include <unordered_set>
#ifndef _GRID_H
#define _GRID_H
SDL_Point operator+(SDL_Point left, SDL_Point right);
SDL_Point operator-(SDL_Point left, SDL_Point right);
SDL_Point operator*(SDL_Point left, SDL_Point right);
SDL_Point operator/(SDL_Point left, SDL_Point right);
SDL_Point operator/(SDL_Point left, SDL_Point right);
SDL_Point operator*(double left, SDL_Point right);
SDL_Point operator*(SDL_Point left, double right);
SDL_Point operator/(SDL_Point left, double right);
double operator!(SDL_Point left);
struct Orientation
{
// cubic to point
const double f0, f1, f2, f3;
// point to cubic
const double b0, b1, b2, b3;
// in multiples of 60 deg
const double start_angle;
Orientation(double f0_, double f1_, double f2_, double f3_, double b0_, double b1_, double b2_, double b3_,
double start_angle_)
: f0(f0_), f1(f1_), f2(f2_), f3(f3_), b0(b0_), b1(b1_), b2(b2_), b3(b3_),
start_angle(start_angle_)
{ }
};
const Orientation pointy_orientation = Orientation(sqrt(3.0), sqrt(3.0) / 2.0, 0.0, 3.0 / 2.0, sqrt(3.0) / 3.0,
-1.0 / 3.0, 0.0, 2.0 / 3.0, 0.5);
const Orientation flat_orientation = Orientation(3.0 / 2.0, 0.0, sqrt(3.0) / 2.0, sqrt(3.0), 2.0 / 3.0, 0.0, -1.0 / 3.0,
sqrt(3.0) / 3.0, 0);
struct Layout
{
const Orientation orientation;
Sint16 size;
SDL_Point origin;
SDL_Rect box;
Layout(Orientation orientation_, Sint16 size_, SDL_Point origin_, SDL_Rect box_)
: orientation(orientation_), size(size_), origin(origin_), box(box_)
{ }
};
struct Field;
struct Point
{
double x;
double y;
Point(double x_, double y_) : x(x_), y(y_) { }
bool operator==(const Point &rhs) const
{
return (this->x == rhs.x && this->y == rhs.y);
}
inline bool operator!=(const Point &rhs) const
{
return !(*this == rhs);
}
Point &operator+=(const Point &rhs)
{
this->x += rhs.x;
this->y += rhs.y;
return *this;
}
friend Point operator+(Point lhs, const Point &rhs)
{
lhs += rhs;
return lhs;
}
Point &operator-=(const Point &rhs)
{
this->x -= rhs.x;
this->y -= rhs.y;
return *this;
}
friend Point operator-(Point lhs, const Point &rhs)
{
lhs -= rhs;
return rhs;
}
Point &operator*=(const Point &rhs)
{
this->x *= rhs.x;
this->y *= rhs.y;
return *this;
}
friend Point operator*(Point lhs, const Point &rhs)
{
lhs *= rhs;
return rhs;
}
Point &operator/=(const Point &rhs)
{
this->x /= rhs.x;
this->y /= rhs.y;
return *this;
}
friend Point operator/(Point lhs, const Point &rhs)
{
lhs /= rhs;
return lhs;
}
Point &operator*=(const double &rhs)
{
this->x *= rhs;
this->y *= rhs;
return *this;
}
friend Point operator*(Point lhs, const double &rhs)
{
lhs *= rhs;
return lhs;
}
Point &operator/=(const double &rhs)
{
this->x /= rhs;
this->y /= rhs;
return *this;
}
friend Point operator/(Point lhs, const double &rhs)
{
lhs /= rhs;
return lhs;
}
double operator!()
{
return std::sqrt(this->x * this->x + this->y * this->y);
}
Field point_to_field(const Layout *layout) const;
};
struct Field
{
Sint16 x, y, z;
Field(Sint16 x_, Sint16 y_, Sint16 z_) : x(x_), y(y_), z(z_)
{
assert(x + y + z == 0);
}
bool operator==(const Field &rhs) const
{
return (this->x == rhs.x && this->y == rhs.y);
}
inline bool operator!=(const Field &rhs) const
{
return !(*this == rhs);
}
Field &operator+=(const Field &rhs)
{
this->x += rhs.x;
this->y += rhs.y;
this->z += rhs.z;
return *this;
}
friend Field operator+(Field lhs, const Field &rhs)
{
lhs += rhs;
return lhs;
}
Field &operator-=(const Field &rhs)
{
this->x -= rhs.x;
this->y -= rhs.y;
this->z -= rhs.z;
return *this;
}
friend Field operator-(Field lhs, const Field &rhs)
{
lhs -= rhs;
return rhs;
}
Field &operator*=(const Field &rhs)
{
this->x *= rhs.x;
this->y *= rhs.y;
this->z *= rhs.z;
return *this;
}
friend Field operator*(Field lhs, const Field &rhs)
{
lhs *= rhs;
return rhs;
}
Field &operator/=(const Field &rhs)
{
double x = this->x / rhs.x;
double y = this->y / rhs.y;
double z = this->z / rhs.z;
Field f = cubic_round(x, y, z);
*this = f;
return *this;
}
friend Field operator/(Field lhs, const Field &rhs)
{
lhs /= rhs;
return lhs;
}
Field &operator*=(const double &rhs)
{
double x = this->x * rhs;
double y = this->y * rhs;
double z = this->z * rhs;
Field f = cubic_round(x, y, z);
*this = f;
return *this;
}
friend Field operator*(Field lhs, const double &rhs)
{
lhs *= rhs;
return lhs;
}
Field &operator/=(const double &rhs)
{
double x = this->x / rhs;
double y = this->y / rhs;
double z = this->z / rhs;
Field f = cubic_round(x, y, z);
*this = f;
return *this;
}
friend Field operator/(Field lhs, const double &rhs)
{
lhs /= rhs;
return lhs;
}
int operator&(const Field &rhs)
{
return (abs(this->x - rhs.x) + abs(this->y - rhs.y) + abs(this->z - rhs.z)) / 2;
}
friend std::ostream &operator<<(std::ostream &os, const Field &rhs);
Field get_neighbor(Uint8 direction) const;
Point field_to_point(const Layout *layout) const;
std::vector<Point> field_to_polygon_normalized(const Layout *layout) const;
std::vector<Point> field_to_polygon(const Layout *layout) const;
static Field cubic_round(double x, double y, double z);
static Field hex_direction(Uint8 direction);
};
// from upper right corner
const std::vector<Field> hex_directions = {Field(1, 0, -1), Field(0, 1, -1), Field(-1, 1, 0), Field(-1, 0, 1),
Field(-1, 1, 0)};
Point field_corner_offset(Uint8 corner, const Layout *layout);
namespace std
{
template<>
struct hash<Field>
{
size_t operator()(const Field &f) const
{
hash<Sint16> int_hash;
size_t hx = int_hash(f.x);
size_t hy = int_hash(f.y);
// hz would be redundant, since f.z is redundant
// combine hashes
return hx ^ (hy + 0x9e3779b9 + (hx << 6) + (hx >> 2));
}
};
}
#endif