From b159f83c63c680f0d2b10697757157b2c883c905 Mon Sep 17 00:00:00 2001
From: Tim Schubert <tim.schubert@tu-bs.de>
Date: Wed, 20 Jan 2016 19:00:01 +0100
Subject: [PATCH] Optimized CMake library searching.

---
 CMakeLists.txt           |  10 +-
 cmake/FindSDL2.cmake     | 255 ---------------------------------------
 cmake/FindSDL2_gfx.cmake | 163 -------------------------
 src/CMakeLists.txt       |   3 +-
 src/Main.hpp             |   2 +-
 5 files changed, 8 insertions(+), 425 deletions(-)
 delete mode 100644 cmake/FindSDL2.cmake
 delete mode 100644 cmake/FindSDL2_gfx.cmake

diff --git a/CMakeLists.txt b/CMakeLists.txt
index 5ac4fd7..67642c5 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -11,10 +11,10 @@ set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/build/bin)
 set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/build/bin)
 set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/cmake")
 
-find_package(SDL2 REQUIRED)
-find_package(SDL2_gfx REQUIRED)
-find_package(Boost REQUIRED)
-
-include_directories(include ${SDL2_INCLUDE_DIR} ${SDL2GFX_INCLUDE_DIR} ${BOOST_INCLUDE_DIR})
+find_library(SDL2_LIB SDL2)
+find_library(SDL2_GFX_LIB SDL2_gfx)
+find_library(SDL2_IMAGE_LIB SDL2_image)
+find_library(SDL2_TTF_LIB SDL2_ttf)
+find_library(BOOST_UUID_LIB boost/uuid)
 
 add_subdirectory(src)
\ No newline at end of file
diff --git a/cmake/FindSDL2.cmake b/cmake/FindSDL2.cmake
deleted file mode 100644
index cfc0c04..0000000
--- a/cmake/FindSDL2.cmake
+++ /dev/null
@@ -1,255 +0,0 @@
-# Locate SDL2 library
-# This module defines
-# SDL2_LIBRARY, the name of the library to link against
-# SDL2_FOUND, if false, do not try to link to SDL2
-# SDL2_INCLUDE_DIR, where to find SDL.h
-#
-# This module responds to the the flag:
-# SDL2_BUILDING_LIBRARY
-# If this is defined, then no SDL2_main will be linked in because
-# only applications need main().
-# Otherwise, it is assumed you are building an application and this
-# module will attempt to locate and set the the proper link flags
-# as part of the returned SDL2_LIBRARY variable.
-#
-# Don't forget to include SDL2main.h and SDL2main.m your project for the
-# OS X framework based version. (Other versions link to -lSDL2main which
-# this module will try to find on your behalf.) Also for OS X, this
-# module will automatically add the -framework Cocoa on your behalf.
-#
-#
-# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
-# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
-# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
-# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
-# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
-# as appropriate. These values are used to generate the final SDL2_LIBRARY
-# variable, but when these values are unset, SDL2_LIBRARY does not get created.
-#
-#
-# $SDL2 is an environment variable that would
-# correspond to the ./configure --prefix=$SDL2
-# used in building SDL2.
-# l.e.galup 9-20-02
-#
-# Modified by Eric Wing.
-# Added code to assist with automated building by using environmental variables
-# and providing a more controlled/consistent search behavior.
-# Added new modifications to recognize OS X frameworks and
-# additional Unix paths (FreeBSD, etc).
-# Also corrected the header search path to follow "proper" SDL2 guidelines.
-# Added a search for SDL2main which is needed by some platforms.
-# Added a search for threads which is needed by some platforms.
-# Added needed compile switches for MinGW.
-#
-# On OSX, this will prefer the Framework version (if found) over others.
-# People will have to manually change the cache values of
-# SDL2_LIBRARY to override this selection or set the CMake environment
-# CMAKE_INCLUDE_PATH to modify the search paths.
-#
-# Note that the header path has changed from SDL2/SDL.h to just SDL.h
-# This needed to change because "proper" SDL2 convention
-# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
-# reasons because not all systems place things in SDL2/ (see FreeBSD).
-#
-# Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake
-# module with the minor edit of changing "SDL" to "SDL2" where necessary. This
-# was not created for redistribution, and exists temporarily pending official
-# SDL2 CMake modules.
-#
-# Note that on windows this will only search for the 32bit libraries, to search
-# for 64bit change x86/i686-w64 to x64/x86_64-w64
-
-#=============================================================================
-# Copyright 2003-2009 Kitware, Inc.
-#
-# CMake - Cross Platform Makefile Generator
-# Copyright 2000-2014 Kitware, Inc.
-# Copyright 2000-2011 Insight Software Consortium
-# All rights reserved.
-#
-# Redistribution and use in source and binary forms, with or without
-# modification, are permitted provided that the following conditions
-# are met:
-#
-# * Redistributions of source code must retain the above copyright
-# notice, this list of conditions and the following disclaimer.
-#
-# * Redistributions in binary form must reproduce the above copyright
-# notice, this list of conditions and the following disclaimer in the
-# documentation and/or other materials provided with the distribution.
-#
-# * Neither the names of Kitware, Inc., the Insight Software Consortium,
-# nor the names of their contributors may be used to endorse or promote
-# products derived from this software without specific prior written
-# permission.
-#
-# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-#
-# This software is distributed WITHOUT ANY WARRANTY; without even the
-# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-# See the License for more information.
-#=============================================================================
-# (To distribute this file outside of CMake, substitute the full
-# License text for the above reference.)
-
-FIND_PATH(SDL2_INCLUDE_DIR SDL.h
-        HINTS
-        ${SDL2}
-        $ENV{SDL2}
-        PATH_SUFFIXES include/SDL2 include SDL2
-        i686-w64-mingw32/include/SDL2
-        x86_64-w64-mingw32/include/SDL2
-        PATHS
-        ~/Library/Frameworks
-        /Library/Frameworks
-        /usr/local/include/SDL2
-        /usr/include/SDL2
-        /sw # Fink
-        /opt/local # DarwinPorts
-        /opt/csw # Blastwave
-        /opt
-        )
-
-# Lookup the 64 bit libs on x64
-IF (CMAKE_SIZEOF_VOID_P EQUAL 8)
-    FIND_LIBRARY(SDL2_LIBRARY_TEMP SDL2
-            HINTS
-            ${SDL2}
-            $ENV{SDL2}
-            PATH_SUFFIXES lib64 lib
-            lib/x64
-            x86_64-w64-mingw32/lib
-            PATHS
-            /sw
-            /opt/local
-            /opt/csw
-            /opt
-            )
-    # On 32bit build find the 32bit libs
-ELSE (CMAKE_SIZEOF_VOID_P EQUAL 8)
-    FIND_LIBRARY(SDL2_LIBRARY_TEMP SDL2
-            HINTS
-            ${SDL2}
-            $ENV{SDL2}
-            PATH_SUFFIXES lib
-            lib/x86
-            i686-w64-mingw32/lib
-            PATHS
-            /sw
-            /opt/local
-            /opt/csw
-            /opt
-            )
-ENDIF (CMAKE_SIZEOF_VOID_P EQUAL 8)
-
-IF (NOT SDL2_BUILDING_LIBRARY)
-    IF (NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
-        # Non-OS X framework versions expect you to also dynamically link to
-        # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
-        # seem to provide SDL2main for compatibility even though they don't
-        # necessarily need it.
-        # Lookup the 64 bit libs on x64
-        IF (CMAKE_SIZEOF_VOID_P EQUAL 8)
-            FIND_LIBRARY(SDL2MAIN_LIBRARY
-                    NAMES SDL2main
-                    HINTS
-                    ${SDL2}
-                    $ENV{SDL2}
-                    PATH_SUFFIXES lib64 lib
-                    lib/x64
-                    x86_64-w64-mingw32/lib
-                    PATHS
-                    /sw
-                    /opt/local
-                    /opt/csw
-                    /opt
-                    )
-            # On 32bit build find the 32bit libs
-        ELSE (CMAKE_SIZEOF_VOID_P EQUAL 8)
-            FIND_LIBRARY(SDL2MAIN_LIBRARY
-                    NAMES SDL2main
-                    HINTS
-                    ${SDL2}
-                    $ENV{SDL2}
-                    PATH_SUFFIXES lib
-                    lib/x86
-                    i686-w64-mingw32/lib
-                    PATHS
-                    /sw
-                    /opt/local
-                    /opt/csw
-                    /opt
-                    )
-        ENDIF (CMAKE_SIZEOF_VOID_P EQUAL 8)
-    ENDIF (NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
-ENDIF (NOT SDL2_BUILDING_LIBRARY)
-
-# SDL2 may require threads on your system.
-# The Apple build may not need an explicit flag because one of the
-# frameworks may already provide it.
-# But for non-OSX systems, I will use the CMake Threads package.
-IF (NOT APPLE)
-    FIND_PACKAGE(Threads)
-ENDIF (NOT APPLE)
-
-# MinGW needs an additional library, mwindows
-# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
-# (Actually on second look, I think it only needs one of the m* libraries.)
-IF (MINGW)
-    SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
-ENDIF (MINGW)
-
-SET(SDL2_FOUND "NO")
-IF (SDL2_LIBRARY_TEMP)
-    # For SDL2main
-    IF (NOT SDL2_BUILDING_LIBRARY)
-        IF (SDL2MAIN_LIBRARY)
-            SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
-        ENDIF (SDL2MAIN_LIBRARY)
-    ENDIF (NOT SDL2_BUILDING_LIBRARY)
-
-    # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
-    # CMake doesn't display the -framework Cocoa string in the UI even
-    # though it actually is there if I modify a pre-used variable.
-    # I think it has something to do with the CACHE STRING.
-    # So I use a temporary variable until the end so I can set the
-    # "real" variable in one-shot.
-    IF (APPLE)
-        SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
-    ENDIF (APPLE)
-
-    # For threads, as mentioned Apple doesn't need this.
-    # In fact, there seems to be a problem if I used the Threads package
-    # and try using this line, so I'm just skipping it entirely for OS X.
-    IF (NOT APPLE)
-        SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
-    ENDIF (NOT APPLE)
-
-    # For MinGW library
-    IF (MINGW)
-        SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
-    ENDIF (MINGW)
-
-    # Set the final string here so the GUI reflects the final state.
-    SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
-    # Set the temp variable to INTERNAL so it is not seen in the CMake GUI
-    SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
-
-    SET(SDL2_FOUND "YES")
-ENDIF (SDL2_LIBRARY_TEMP)
-
-INCLUDE(FindPackageHandleStandardArgs)
-
-FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
-
diff --git a/cmake/FindSDL2_gfx.cmake b/cmake/FindSDL2_gfx.cmake
deleted file mode 100644
index c651b2a..0000000
--- a/cmake/FindSDL2_gfx.cmake
+++ /dev/null
@@ -1,163 +0,0 @@
-# Locate SDL2 library
-# This module defines
-# SDL2_LIBRARY, the name of the library to link against
-# SDL2_FOUND, if false, do not try to link to SDL2
-# SDL2_INCLUDE_DIR, where to find SDL.h
-#
-# This module responds to the the flag:
-# SDL2_BUILDING_LIBRARY
-# If this is defined, then no SDL2main will be linked in because
-# only applications need main().
-# Otherwise, it is assumed you are building an application and this
-# module will attempt to locate and set the the proper link flags
-# as part of the returned SDL2_LIBRARY variable.
-#
-# Don't forget to include SDLmain.h and SDLmain.m your project for the
-# OS X framework based version. (Other versions link to -lSDL2main which
-# this module will try to find on your behalf.) Also for OS X, this
-# module will automatically add the -framework Cocoa on your behalf.
-#
-#
-# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
-# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
-# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
-# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
-# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
-# as appropriate. These values are used to generate the final SDL2_LIBRARY
-# variable, but when these values are unset, SDL2_LIBRARY does not get created.
-#
-#
-# $SDL2DIR is an environment variable that would
-# correspond to the ./configure --prefix=$SDL2DIR
-# used in building SDL2.
-# l.e.galup  9-20-02
-#
-# Modified by Eric Wing.
-# Added code to assist with automated building by using environmental variables
-# and providing a more controlled/consistent search behavior.
-# Added new modifications to recognize OS X frameworks and
-# additional Unix paths (FreeBSD, etc).
-# Also corrected the header search path to follow "proper" SDL guidelines.
-# Added a search for SDL2main which is needed by some platforms.
-# Added a search for threads which is needed by some platforms.
-# Added needed compile switches for MinGW.
-#
-# On OSX, this will prefer the Framework version (if found) over others.
-# People will have to manually change the cache values of
-# SDL2_LIBRARY to override this selection or set the CMake environment
-# CMAKE_INCLUDE_PATH to modify the search paths.
-#
-# Note that the header path has changed from SDL2/SDL.h to just SDL.h
-# This needed to change because "proper" SDL convention
-# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
-# reasons because not all systems place things in SDL2/ (see FreeBSD).
-
-#=============================================================================
-# Copyright 2003-2009 Kitware, Inc.
-#
-# Distributed under the OSI-approved BSD License (the "License");
-# see accompanying file Copyright.txt for details.
-#
-# This software is distributed WITHOUT ANY WARRANTY; without even the
-# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-# See the License for more information.
-#=============================================================================
-# (To distribute this file outside of CMake, substitute the full
-#  License text for the above reference.)
-
-SET(SDL2GFX_SEARCH_PATHS
-        ~/Library/Frameworks
-        /Library/Frameworks
-        /usr/local
-        /usr
-        /sw # Fink
-        /opt/local # DarwinPorts
-        /opt/csw # Blastwave
-        /opt
-        )
-
-FIND_PATH(SDL2GFX_INCLUDE_DIR SDL2_gfxPrimitives.h
-        HINTS
-        $ENV{SDL2GFXDIR}
-        PATH_SUFFIXES include/SDL2 include
-        PATHS ${SDL2GFX_SEARCH_PATHS}
-        )
-
-FIND_LIBRARY(SDL2GFX_LIBRARY_TEMP
-        NAMES SDL2_gfx
-        HINTS
-        $ENV{SDL2GFXDIR}
-        PATH_SUFFIXES lib64 lib
-        PATHS ${SDL2GFX_SEARCH_PATHS}
-        )
-
-IF (NOT SDL2GFX_BUILDING_LIBRARY)
-    IF (NOT ${SDL2GFX_INCLUDE_DIR} MATCHES ".framework")
-        # Non-OS X framework versions expect you to also dynamically link to
-        # SDL2GFXmain. This is mainly for Windows and OS X. Other (Unix) platforms
-        # seem to provide SDL2GFXmain for compatibility even though they don't
-        # necessarily need it.
-        FIND_LIBRARY(SDL2GFXMAIN_LIBRARY
-                NAMES SDL2_gfx
-                HINTS
-                $ENV{SDL2GFXDIR}
-                PATH_SUFFIXES lib64 lib
-                PATHS ${SDL2GFX_SEARCH_PATHS}
-                )
-    ENDIF (NOT ${SDL2GFX_INCLUDE_DIR} MATCHES ".framework")
-ENDIF (NOT SDL2GFX_BUILDING_LIBRARY)
-
-# SDL2GFX may require threads on your system.
-# The Apple build may not need an explicit flag because one of the
-# frameworks may already provide it.
-# But for non-OSX systems, I will use the CMake Threads package.
-IF (NOT APPLE)
-    FIND_PACKAGE(Threads)
-ENDIF (NOT APPLE)
-
-# MinGW needs an additional library, mwindows
-# It's total link flags should look like -lmingw32 -lSDL2GFXmain -lSDL2GFX -lmwindows
-# (Actually on second look, I think it only needs one of the m* libraries.)
-IF (MINGW)
-    SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
-ENDIF (MINGW)
-
-IF (SDL2GFX_LIBRARY_TEMP)
-    # For SDL2GFXmain
-    IF (NOT SDL2GFX_BUILDING_LIBRARY)
-        IF (SDL2GFXMAIN_LIBRARY)
-            SET(SDL2GFX_LIBRARY_TEMP ${SDL2GFXMAIN_LIBRARY} ${SDL2GFX_LIBRARY_TEMP})
-        ENDIF (SDL2GFXMAIN_LIBRARY)
-    ENDIF (NOT SDL2GFX_BUILDING_LIBRARY)
-
-    # For OS X, SDL2GFX uses Cocoa as a backend so it must link to Cocoa.
-    # CMake doesn't display the -framework Cocoa string in the UI even
-    # though it actually is there if I modify a pre-used variable.
-    # I think it has something to do with the CACHE STRING.
-    # So I use a temporary variable until the end so I can set the
-    # "real" variable in one-shot.
-    IF (APPLE)
-        SET(SDL2GFX_LIBRARY_TEMP ${SDL2GFX_LIBRARY_TEMP} "-framework Cocoa")
-    ENDIF (APPLE)
-
-    # For threads, as mentioned Apple doesn't need this.
-    # In fact, there seems to be a problem if I used the Threads package
-    # and try using this line, so I'm just skipping it entirely for OS X.
-    IF (NOT APPLE)
-        SET(SDL2GFX_LIBRARY_TEMP ${SDL2GFX_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
-    ENDIF (NOT APPLE)
-
-    # For MinGW library
-    IF (MINGW)
-        SET(SDL2GFX_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2GFX_LIBRARY_TEMP})
-    ENDIF (MINGW)
-
-    # Set the final string here so the GUI reflects the final state.
-    SET(SDL2GFX_LIBRARY ${SDL2GFX_LIBRARY_TEMP} CACHE STRING "Where the SDL2GFX Library can be found")
-    # Set the temp variable to INTERNAL so it is not seen in the CMake GUI
-    SET(SDL2GFX_LIBRARY_TEMP "${SDL2GFX_LIBRARY_TEMP}" CACHE INTERNAL "")
-ENDIF (SDL2GFX_LIBRARY_TEMP)
-
-INCLUDE(FindPackageHandleStandardArgs)
-
-FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2GFX REQUIRED_VARS SDL2GFX_LIBRARY SDL2GFX_INCLUDE_DIR)
\ No newline at end of file
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index cdad6df..b90f94f 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -1,2 +1,3 @@
+
 add_executable(Bob Main.cpp Main.hpp Grid.cpp Grid.hpp Gameplay.cpp Gameplay.hpp Gui.hpp Gui.cpp)
-target_link_libraries(Bob ${SDL2_LIBRARY} ${SDL2GFX_LIBRARY} ${Boost_LIBRARIES})
+target_link_libraries(Bob ${SDL2_LIB} ${SDL2_GFX_LIB} ${SDL2_TTF_LIB} ${Boost_LIBRARIES})
diff --git a/src/Main.hpp b/src/Main.hpp
index 7ce1fb5..6842272 100644
--- a/src/Main.hpp
+++ b/src/Main.hpp
@@ -2,7 +2,7 @@
 #include <string>
 #include <utility>
 #include <SDL2/SDL.h>
-#include <SDL_video.h>
+#include <SDL2/SDL_video.h>
 #include "Gameplay.hpp"
 #include <unordered_set>