rename and refactor

This commit is contained in:
Tim Schubert 2024-12-28 01:34:56 +01:00
parent fe0eebe60d
commit f13c7d6eae
Signed by: dadada
SSH key fingerprint: SHA256:bFAjFH3hR8zRBaJjzQDjc3o4jqoq5EZ87l+KXEjxIz0
4 changed files with 141 additions and 85 deletions

18
Cargo.lock generated
View file

@ -142,6 +142,15 @@ dependencies = [
"uguid",
]
[[package]]
name = "uefi-gol"
version = "0.1.0"
dependencies = [
"heapless",
"log",
"uefi",
]
[[package]]
name = "uefi-macros"
version = "0.17.0"
@ -164,15 +173,6 @@ dependencies = [
"uguid",
]
[[package]]
name = "uefi-textadventure"
version = "0.1.0"
dependencies = [
"heapless",
"log",
"uefi",
]
[[package]]
name = "uguid"
version = "2.2.0"

View file

@ -1,5 +1,5 @@
[package]
name = "uefi-textadventure"
name = "uefi-gol"
version = "0.1.0"
edition = "2021"

2
run.sh
View file

@ -5,7 +5,7 @@ set -e
cargo build --target x86_64-unknown-uefi
mkdir -p esp/efi/boot
cp target/x86_64-unknown-uefi/debug/uefi-textadventure.efi esp/efi/boot/bootx64.efi
cp target/x86_64-unknown-uefi/debug/uefi-gol.efi esp/efi/boot/bootx64.efi
qemu-system-x86_64 -enable-kvm \
-drive if=pflash,format=raw,readonly=on,file=edk2-x86_64-code.fd \
-drive format=raw,file=fat:rw:esp

View file

@ -1,95 +1,151 @@
#![no_main]
#![no_std]
use core::{fmt::Write, iter::repeat};
use core::{
fmt::Write,
iter::repeat,
ops::{Deref, DerefMut},
};
use heapless::{String, Vec};
use log::info;
use system::with_stdout;
use uefi::prelude::*;
const WIDTH: usize = 30;
const HEIGHT: usize = 30;
type Matrix = Vec<Vec<bool, WIDTH>, HEIGHT>;
#[derive(Debug, Clone)]
struct Life {
matrix: Matrix,
}
impl Deref for Life {
type Target = Matrix;
fn deref(&self) -> &Self::Target {
&self.matrix
}
}
impl Default for Life {
fn default() -> Self {
let mut matrix: Vec<Vec<bool, WIDTH>, HEIGHT> = Vec::default();
for _ in 0..HEIGHT {
matrix.push(repeat(false).take(WIDTH).collect()).unwrap();
}
Life { matrix }
}
}
impl DerefMut for Life {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.matrix
}
}
impl Life {
fn with_starter(starter: &[(usize, usize)]) -> Self {
let mut life = Self::default();
for (i, j) in starter.iter() {
life[*i][*j] = true;
}
life
}
fn play(self) -> Life {
const OFFSETS: &[(i64, i64)] = &[
(-1, -1),
(-1, 0),
(-1, 1),
(0, -1),
(0, 1),
(1, -1),
(1, 0),
(1, 1),
];
let mut future = Life::default();
self.iter().enumerate().for_each(|(row, line)| {
line.iter().enumerate().for_each(|(column, alive)| {
let neighbors = OFFSETS
.iter()
.filter(|offset| {
let neighbor = ((row as i64) + offset.0, (column as i64) + offset.1);
let i = neighbor.0;
let j = neighbor.1;
i >= 0
&& j >= 0
&& (i as usize) < HEIGHT
&& (j as usize) < WIDTH
&& self[i as usize][j as usize]
})
.count();
future[row][column] =
(*alive && (neighbors == 2 || neighbors == 3)) || (!*alive && neighbors == 3);
})
});
future
}
/// Buffers output into one string per frame since println does not buffer output in uefi-rs.
fn render(&self) -> Frame {
let mut frame = Frame::default();
for l in self.iter() {
for cell in l.iter() {
if *cell {
frame.push('X').unwrap()
} else {
frame.push(' ').unwrap()
}
}
frame.push('\n').unwrap()
}
frame
}
}
type FrameBuffer = String<{ (WIDTH * HEIGHT) + HEIGHT }>;
#[derive(Default)]
struct Frame {
buffer: FrameBuffer,
}
impl Deref for Frame {
type Target = FrameBuffer;
fn deref(&self) -> &Self::Target {
&self.buffer
}
}
impl DerefMut for Frame {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.buffer
}
}
const BREEDER: &[(usize, usize)] = &[(15, 16), (16, 15), (16, 16), (17, 16), (17, 17)];
const RENDER_DELAY: usize = 100_000;
#[entry]
fn main() -> Status {
uefi::helpers::init().unwrap();
info!("Hello world!");
const W: usize = 30;
const H: usize = 30;
let mut life = Life::with_starter(&BREEDER);
let mut life: Vec<Vec<bool, W>, H> = life();
for (i, j) in [(15, 16), (16, 15), (16, 16), (17, 16), (17, 17)] {
life[i][j] = true;
}
for _ in repeat(()) {
life = life.play();
for _i in 0..100_000 {
life = gol(life.clone());
let mut out: String<{ (W * H) + H }> = String::default();
for l in life.iter() {
for cell in l.iter() {
if *cell {
out.push('X').unwrap()
} else {
out.push(' ').unwrap()
}
}
out.push('\n').unwrap()
}
let frame = life.render();
with_stdout(|stdout| {
stdout.reset(true).unwrap();
stdout.write_str(&out).unwrap()
stdout.write_str(&frame).unwrap()
});
boot::stall(100_000);
// Stall the loop a bit so it is easier to watch
boot::stall(RENDER_DELAY);
}
boot::stall(100_000_000);
Status::SUCCESS
}
fn gol<const W: usize, const H: usize>(cells: Vec<Vec<bool, W>, H>) -> Vec<Vec<bool, W>, H> {
let mut future = life();
cells.iter().enumerate().for_each(|(row, line)| {
line.iter().enumerate().for_each(|(column, cell)| {
let neighbors = [
(-1 as i64, -1),
(-1, 0),
(-1, 1 as i64),
(0, -1),
(0, 1),
(1, -1),
(1, 0),
(1, 1),
]
.iter()
.filter_map(|offset| {
let neighbor = (
(row as i64).checked_add(offset.0),
(column as i64).checked_add(offset.1),
);
match neighbor {
(Some(r), Some(w))
if r >= 0
&& w >= 0
&& (r as usize) < H
&& (w as usize) < W
&& cells[r as usize][w as usize] =>
{
Some(())
}
_ => None,
}
})
.count();
future[row][column] =
(*cell && (neighbors == 2 || neighbors == 3)) || (!*cell && neighbors == 3);
})
});
future
}
fn life<const W: usize, const H: usize>() -> Vec<Vec<bool, W>, H> {
let mut future: Vec<Vec<bool, W>, H> = Vec::default();
for _ in 0..H {
future.push(repeat(false).take(W).collect()).unwrap();
}
future
}