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81 lines
2.1 KiB
C++
81 lines
2.1 KiB
C++
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Author: Tim Schubert <ns-3-leo@timschubert.net>
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*/
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#ifndef LEO_ORBIT_NODE_HELPER_H
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#define LEO_ORBIT_NODE_HELPER_H
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#include <string>
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#include "ns3/object-factory.h"
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#include "ns3/node-container.h"
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#include "ns3/leo-circular-orbit-mobility-model.h"
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#include "ns3/leo-circular-orbit-position-allocator.h"
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#include "ns3/leo-orbit.h"
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/**
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* \brief Builds a node container of nodes with LEO positions using a list of
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* orbit definitions.
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*
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* Adds orbits with from a file for each node.
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*/
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namespace ns3
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{
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class LeoOrbitNodeHelper
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{
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public:
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LeoOrbitNodeHelper ();
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virtual ~LeoOrbitNodeHelper ();
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/**
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*
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* \param orbitFile path to orbit definitions file
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* \returns a node container containing nodes using the specified attributes
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*/
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NodeContainer Install (const std::string &orbitFile);
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/**
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*
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* \param orbits orbit definitions
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* \returns a node container containing nodes using the specified attributes
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*/
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NodeContainer Install (const std::vector<LeoOrbit> &orbits);
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/**
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*
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* \param orbit orbit definition
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* \returns a node container containing nodes using the specified attributes
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*/
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NodeContainer Install (const LeoOrbit &orbit);
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/**
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* Set an attribute for each node
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*
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* \param name name of the attribute
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* \param value value of the attribute
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*/
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void SetAttribute (std::string name, const AttributeValue &value);
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private:
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ObjectFactory m_nodeFactory;
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};
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}; // namespace ns3
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#endif
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