ns-3-leo/model/leo-circular-orbit-mobility-model.cc
2020-08-18 20:28:50 +02:00

199 lines
5.2 KiB
C++

/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
#include "math.h"
#include "ns3/double.h"
#include "ns3/simulator.h"
#include "leo-circular-orbit-mobility-model.h"
namespace ns3 {
NS_LOG_COMPONENT_DEFINE ("LeoCircularOrbitMobilityModel");
NS_OBJECT_ENSURE_REGISTERED (LeoCircularOrbitMobilityModel);
TypeId
LeoCircularOrbitMobilityModel::GetTypeId ()
{
static TypeId tid = TypeId ("ns3::LeoCircularOrbitMobilityModel")
.SetParent<MobilityModel> ()
.SetGroupName ("Leo")
.AddConstructor<LeoCircularOrbitMobilityModel> ()
.AddAttribute ("Altitude",
"A height from the earth's surface in kilometers",
DoubleValue (1000.0),
MakeDoubleAccessor (&LeoCircularOrbitMobilityModel::SetAltitude,
&LeoCircularOrbitMobilityModel::GetAltitude),
MakeDoubleChecker<double> ())
// TODO check value limits
.AddAttribute ("Inclination",
"The inclination of the orbital plane in degrees",
DoubleValue (10.0),
MakeDoubleAccessor (&LeoCircularOrbitMobilityModel::SetInclination,
&LeoCircularOrbitMobilityModel::GetInclination),
MakeDoubleChecker<double> ())
.AddAttribute ("Precision",
"The time precision with which to compute position updates. 0 means arbitrary precision",
TimeValue (Seconds (1)),
MakeTimeAccessor (&LeoCircularOrbitMobilityModel::m_precision),
MakeTimeChecker ())
;
return tid;
}
LeoCircularOrbitMobilityModel::LeoCircularOrbitMobilityModel() : MobilityModel (), m_latitude (0.0), m_offset (0.0), m_position ()
{
NS_LOG_FUNCTION_NOARGS ();
}
LeoCircularOrbitMobilityModel::~LeoCircularOrbitMobilityModel()
{
}
Vector3D
CrossProduct (const Vector3D &l, const Vector3D &r)
{
return Vector3D (l.y * r.z - l.z * r.y,
l.z * r.x - l.x * r.z,
l.x * r.y - l.y * r.x);
}
Vector3D
Product (const double &l, const Vector3D &r)
{
return Vector3D (l * r.x,
l * r.y,
l * r.z);
}
double
DotProduct (const Vector3D &l, const Vector3D &r)
{
return (l.x* r.x) + (l.y*r.y) + (l.z*r.z);
}
double
LeoCircularOrbitMobilityModel::GetSpeed () const
{
return sqrt (LEO_EARTH_GM_KM_E10 / m_orbitHeight) * 1e5;
}
Vector
LeoCircularOrbitMobilityModel::DoGetVelocity () const
{
Vector3D heading = CrossProduct (PlaneNorm (), DoGetPosition ());
// TODO
return Product (GetSpeed (), heading);
}
Vector3D
LeoCircularOrbitMobilityModel::PlaneNorm () const
{
double lat = CalcLatitude ();
return Vector3D (sin (-m_inclination) * cos (lat),
sin (-m_inclination) * sin (lat),
cos (m_inclination));
}
double
LeoCircularOrbitMobilityModel::GetProgress (Time t) const
{
// TODO use nanos or ms instead? does it give higher precision?
int sign = 1;
// ensure correct gradient (not against earth rotation)
if (m_inclination > M_PI/2)
{
sign = -1;
}
return sign * (2 * M_PI * ((GetSpeed () * t.GetSeconds ()) / LEO_EARTH_RAD_M)) + m_offset;
}
Vector3D
LeoCircularOrbitMobilityModel::RotatePlane (double a, const Vector3D &x) const
{
Vector3D n = PlaneNorm ();
return Product (DotProduct (n, x), n)
+ Product (cos (a), CrossProduct (CrossProduct (n, x), n))
+ Product (sin (a), CrossProduct (n, x));
}
double
LeoCircularOrbitMobilityModel::CalcLatitude () const
{
return m_latitude + ((Simulator::Now ().GetDouble () / Hours (24).GetDouble ()) * 2 * M_PI);
}
Vector
LeoCircularOrbitMobilityModel::CalcPosition (Time t) const
{
double lat = CalcLatitude ();
// account for orbit latitude and earth rotation offset
Vector3D x = Product (m_orbitHeight, Vector3D (cos (m_inclination) * cos (lat),
cos (m_inclination) * sin (lat),
sin (m_inclination)));
return RotatePlane (GetProgress (t), x);
}
Vector LeoCircularOrbitMobilityModel::Update ()
{
m_position = CalcPosition (Simulator::Now ());
NotifyCourseChange ();
if (m_precision > Seconds (0))
{
Simulator::Schedule (m_precision, &LeoCircularOrbitMobilityModel::Update, this);
}
return m_position;
}
Vector
LeoCircularOrbitMobilityModel::DoGetPosition (void) const
{
if (m_precision == Time (0))
{
// Notice: NotifyCourseChange () will not be called
return CalcPosition (Simulator::Now ());
}
return m_position;
}
void
LeoCircularOrbitMobilityModel::DoSetPosition (const Vector &position)
{
// use first element of position vector as latitude, second for longitude
// this works nicely with MobilityHelper and GetPostion will still get the
// correct position, but be aware that it will not be the same as supplied to
// SetPostion
m_latitude = position.x;
m_offset = position.y;
Update ();
}
double LeoCircularOrbitMobilityModel::GetAltitude () const
{
return m_orbitHeight - LEO_EARTH_RAD_M;
}
void LeoCircularOrbitMobilityModel::SetAltitude (double h)
{
m_orbitHeight = LEO_EARTH_RAD_M + h;
Update ();
}
double LeoCircularOrbitMobilityModel::GetInclination () const
{
return (m_inclination / M_PI) * 180.0;
}
void LeoCircularOrbitMobilityModel::SetInclination (double incl)
{
NS_ASSERT_MSG (incl != 0.0, "Plane must not be orthogonal to axis");
m_inclination = (incl / 180.0) * M_PI;
Update ();
}
};