ns-3-leo/helper/ground-node-helper.cc
2020-07-16 23:02:25 +02:00

55 lines
1.1 KiB
C++

#include <fstream>
#include "ns3/log.h"
#include "ns3/config.h"
#include "ns3/waypoint.h"
#include "ground-node-helper.h"
using namespace std;
namespace ns3
{
NS_LOG_COMPONENT_DEFINE ("LeoGndNodeHelper");
LeoGndNodeHelper::LeoGndNodeHelper ()
{
m_gndNodeFactory.SetTypeId ("ns3::Node");
}
LeoGndNodeHelper::~LeoGndNodeHelper ()
{
}
void
LeoGndNodeHelper::SetAttribute (string name, const AttributeValue &value)
{
m_gndNodeFactory.Set (name, value);
}
NodeContainer
LeoGndNodeHelper::Install (const std::string &wpFile)
{
NS_LOG_FUNCTION (wpFile);
NodeContainer nodes;
ifstream waypoints;
waypoints.open (wpFile, ifstream::in);
Vector pos;
while ((waypoints >> pos))
{
Ptr<ConstantPositionMobilityModel> mob = CreateObject<ConstantPositionMobilityModel> ();
mob->SetPosition (pos);
Ptr<Node> node = m_gndNodeFactory.Create<Node> ();
node->AggregateObject (mob);
nodes.Add (node);
NS_LOG_INFO ("Added ground node at " << pos);
}
waypoints.close ();
NS_LOG_INFO ("Added " << nodes.GetN () << " ground nodes");
return nodes;
}
}; // namespace ns3