/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */ #include "math.h" #include "ns3/integer.h" #include "leo-circular-orbit-position-allocator.h" namespace ns3 { NS_OBJECT_ENSURE_REGISTERED (LeoCircularOrbitAllocator); LeoCircularOrbitAllocator::LeoCircularOrbitAllocator () : m_lastOrbit (0), m_lastSatellite (0) {} LeoCircularOrbitAllocator::~LeoCircularOrbitAllocator () {} TypeId LeoCircularOrbitAllocator::GetTypeId (void) { static TypeId tid = TypeId ("ns3::LeoCircularOrbitPostionAllocator") .SetParent () .SetGroupName ("Leo") .AddConstructor () .AddAttribute ("NumOrbits", "The number of orbits", IntegerValue (1), MakeIntegerAccessor (&LeoCircularOrbitAllocator::m_numOrbits), MakeIntegerChecker ()) .AddAttribute ("NumSatellites", "The number of satellites per orbit", IntegerValue (1), MakeIntegerAccessor (&LeoCircularOrbitAllocator::m_numSatellites), MakeIntegerChecker ()) ; return tid; } int64_t LeoCircularOrbitAllocator::AssignStreams (int64_t stream) { return -1; } Vector LeoCircularOrbitAllocator::GetNext () const { Vector next = Vector (M_PI * (m_lastOrbit / (double) m_numOrbits), 2 * M_PI * (m_lastSatellite / (double) m_numSatellites), 0); if (m_lastSatellite + 1 == m_numSatellites) { m_lastOrbit = (m_lastOrbit + 1) % m_numOrbits; } m_lastSatellite = (m_lastSatellite + 1) % m_numSatellites; return next; } };