/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */ #include "ns3/core-module.h" #include "ns3/network-module.h" #include "ns3/internet-module.h" #include "ns3/applications-module.h" #include "ns3/node-container.h" #include "ns3/core-module.h" #include "ns3/leo-module.h" #include "ns3/test.h" using namespace ns3; class LeoTestCase1 : public TestCase { public: LeoTestCase1 (); virtual ~LeoTestCase1 (); private: virtual void DoRun (void); }; LeoTestCase1::LeoTestCase1 () : TestCase ("Leo test case (does nothing)") { } LeoTestCase1::~LeoTestCase1 () { Simulator::Destroy (); } void LeoTestCase1::DoRun (void) { Time::SetResolution (Time::NS); NodeContainer satellites; satellites.Create (100); NodeContainer gateways; gateways.Create (10); NodeContainer terminals; terminals.Create (20); LeoHelper leo; leo.SetDeviceAttribute ("DataRate", StringValue ("10Mbps")); leo.SetChannelAttribute ("PropagationDelay", StringValue ("ns3::ConstantSpeedPropagationDelayModel")); leo.SetChannelAttribute ("PropagationLoss", StringValue ("ns3::IslPropagationLossModel")); leo.SetDeviceAttribute ("MobilityModel", StringValue ("ns3::LeoMobilityModel")); NetDeviceContainer allDevices = leo.Install (satellites, gateways, terminals); // we want to ping terminals UdpEchoServerHelper echoServer (9); ApplicationContainer serverApps = echoServer.Install (terminals); // TODO routing // install a client on each of the terminals ApplicationContainer clientApps; for (uint32_t i = 1; i < terminals.GetN (); i++) { Address remote = terminals.Get (i)->GetObject ()->GetAddress (1, 0).GetAddress (); UdpEchoClientHelper echoClient (remote, 9); echoClient.SetAttribute ("MaxPackets", UintegerValue (1)); echoClient.SetAttribute ("Interval", TimeValue (Seconds (1.0))); echoClient.SetAttribute ("PacketSize", UintegerValue (1024)); clientApps.Add (echoClient.Install (terminals.Get (i-1))); } clientApps.Start (Seconds (2.0)); clientApps.Stop (Seconds (10.0)); serverApps.Start (Seconds (1.0)); serverApps.Stop (Seconds (10.0)); Simulator::Run (); } // The TestSuite class names the TestSuite, identifies what type of TestSuite, // and enables the TestCases to be run. Typically, only the constructor for // this class must be defined // class LeoTestSuite : public TestSuite { public: LeoTestSuite (); }; LeoTestSuite::LeoTestSuite () : TestSuite ("leo", EXAMPLE) { // TestDuration for TestCase can be QUICK, EXTENSIVE or TAKES_FOREVER AddTestCase (new LeoTestCase1, TestCase::EXTENSIVE); } // Do not forget to allocate an instance of this TestSuite static LeoTestSuite leoTestSuite;