/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */ /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Author: Tim Schubert */ #include #include "math.h" #include "ns3/log.h" #include "ns3/config.h" #include "ns3/waypoint.h" #include "ns3/double.h" #include "ns3/uinteger.h" #include "ns3/mobility-helper.h" #include "ground-node-helper.h" using namespace std; namespace ns3 { NS_LOG_COMPONENT_DEFINE ("LeoGndNodeHelper"); LeoGndNodeHelper::LeoGndNodeHelper () { m_gndNodeFactory.SetTypeId ("ns3::Node"); } LeoGndNodeHelper::~LeoGndNodeHelper () { } void LeoGndNodeHelper::SetAttribute (string name, const AttributeValue &value) { m_gndNodeFactory.Set (name, value); } NodeContainer LeoGndNodeHelper::Install (const std::string &file) { NS_LOG_FUNCTION (this << file); NodeContainer nodes; ifstream stream; stream.open (file, ifstream::in); LeoLatLong loc; while ((stream >> loc)) { Ptr mob = CreateObject (); Vector pos = GetEarthPosition (loc); mob->SetPosition (pos); Ptr node = m_gndNodeFactory.Create (); node->AggregateObject (mob); nodes.Add (node); NS_LOG_INFO ("Added ground node at " << pos); } stream.close (); NS_LOG_INFO ("Added " << nodes.GetN () << " ground nodes"); return nodes; } NodeContainer LeoGndNodeHelper::Install (uint32_t latNodes, uint32_t lonNodes) { NodeContainer nodes; for (uint64_t i = 0; i < lonNodes * latNodes; i++) { nodes.Add (m_gndNodeFactory.Create ()); } MobilityHelper mobility; mobility.SetMobilityModel ("ns3::ConstantPositionMobilityModel"); mobility.SetPositionAllocator ("ns3::LeoPolarPositionAllocator", "LatNum", UintegerValue (latNodes), "LonNum", UintegerValue (lonNodes)); mobility.Install (nodes); return nodes; } Vector3D LeoGndNodeHelper::GetEarthPosition (const LeoLatLong &loc) { double lat = loc.latitude * (M_PI / 90); double lon = loc.longitude * (M_PI / 180); Vector3D pos = Vector3D (LEO_GND_RAD_EARTH * sin (lat) * cos (lon), LEO_GND_RAD_EARTH * sin (lat) * sin (lon), LEO_GND_RAD_EARTH * cos (lat)); return pos; } NodeContainer LeoGndNodeHelper::Install (const LeoLatLong &location1, const LeoLatLong &location2) { NS_LOG_FUNCTION (this << location1 << location2); NodeContainer nodes; for (const LeoLatLong loc : { location1, location2 }) { Vector pos = GetEarthPosition (loc); Ptr mob = CreateObject (); mob->SetPosition (pos); Ptr node = m_gndNodeFactory.Create (); node->AggregateObject (mob); nodes.Add (node); NS_LOG_INFO ("Added ground node at " << pos); } NS_LOG_INFO ("Added " << nodes.GetN () << " ground nodes"); return nodes; } }; // namespace ns3