add mock channel for ground to space communication

This commit is contained in:
Tim Schubert 2020-06-22 18:15:52 +02:00
parent 95774794b5
commit 45228b292e
4 changed files with 148 additions and 0 deletions

61
model/leo-mock-channel.cc Normal file
View file

@ -0,0 +1,61 @@
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
#include "ns3/object.h"
#include "ns3/ptr.h"
#include "ns3/log.h"
#include "ns3/enum.h"
#include "leo-mock-channel.h"
namespace ns3 {
NS_LOG_COMPONENT_DEFINE ("LeoMockChannel");
NS_OBJECT_ENSURE_REGISTERED (LeoMockChannel);
TypeId
LeoMockChannel::GetTypeId (void)
{
static TypeId tid = TypeId ("ns3::LeoMockChannel")
.SetParent<Channel> ()
.SetGroupName ("Leo")
.AddConstructor<LeoMockChannel> ()
.AddAttribute ("ChannelType",
"The type of the channel",
EnumValue (),
MakeEnumAccessor (&LeoMockChannel::m_channelType),
MakeEnumChecker (
ChannelType::GW_FORWARD, "ns3::LeoMockChannel::ChannelType::GW_FORWARD",
ChannelType::GW_RETURN, "ns3::LeoMockChannel::ChannelType::GW_RETURN",
ChannelType::UT_FORWARD, "ns3::LeoMockChannel::ChannelType::UT_FORWARD",
ChannelType::UT_RETURN, "ns3::LeoMockChannel::ChannelType::UT_RETURN"))
.AddTraceSource ("TxRxLeoMockChannel",
"Trace source indicating transmission of packet "
"from the LeoMockChannel, used by the Animation "
"interface.",
MakeTraceSourceAccessor (&LeoMockChannel::m_txrxMock),
"ns3::LeoMockChannel::TxRxAnimationCallback")
;
return tid;
}
//
// By default, you get a channel that
// has an "infitely" fast transmission speed and zero processing delay.
LeoMockChannel::LeoMockChannel() : MockChannel (), m_channelType (LeoMockChannel::ChannelType::UNKNOWN)
{
NS_LOG_FUNCTION_NOARGS ();
}
LeoMockChannel::~LeoMockChannel()
{
}
bool
TransmitStart (Ptr<const Packet> p,
uint32_t devId,
Address dst, Time txTime)
{
return false;
}
}; // namespace ns3