Add helper for uniform gw distribution

This commit is contained in:
Tim Schubert 2020-08-23 22:26:03 +02:00
parent ab7c9881f6
commit 1c96f7d2f6
3 changed files with 31 additions and 6 deletions

View file

@ -5,6 +5,8 @@
#include "ns3/log.h"
#include "ns3/config.h"
#include "ns3/waypoint.h"
#include "ns3/double.h"
#include "ns3/mobility-helper.h"
#include "ground-node-helper.h"
@ -55,6 +57,24 @@ LeoGndNodeHelper::Install (const std::string &file)
return nodes;
}
NodeContainer
LeoGndNodeHelper::Install (uint64_t numNodes)
{
NodeContainer nodes;
for (uint64_t i = 0; i < numNodes; i++)
{
nodes.Add (m_gndNodeFactory.Create<Node> ());
}
MobilityHelper mobility;
mobility.SetMobilityModel ("ns3::ConstantPositionMobilityModel");
mobility.SetPositionAllocator ("ns3::LeoPolarPositionAllocator",
"Step", DoubleValue (360.0 * 180.0 / numNodes));
mobility.Install (nodes);
return nodes;
}
Vector3D
LeoGndNodeHelper::GetEarthPosition (const LeoLatLong &loc)
{

View file

@ -29,11 +29,18 @@ public:
/**
*
* \param wpFile path to latitude longitude file
* \param file path to latitude longitude file
* \returns a node container containing nodes using the specified attributes
*/
NodeContainer Install (const std::string &file);
/**
*
* \param numNodes a number of nodes to uniformly distribute accross earth
* \returns a node container containing nodes using the specified attributes
*/
NodeContainer Install (uint64_t numNodes);
/**
*
* \param location1 first location