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Add mobility model for circular orbits
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181
model/leo-circular-orbit-mobility-model.cc
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181
model/leo-circular-orbit-mobility-model.cc
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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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#include "math.h"
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#include "ns3/double.h"
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#include "ns3/simulator.h"
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#include "leo-circular-orbit-mobility-model.h"
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namespace ns3 {
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NS_LOG_COMPONENT_DEFINE ("LeoCircularOrbitMobilityModel");
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NS_OBJECT_ENSURE_REGISTERED (LeoCircularOrbitMobilityModel);
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TypeId
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LeoCircularOrbitMobilityModel::GetTypeId ()
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{
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static TypeId tid = TypeId ("ns3::LeoCircularOrbitMobilityModel")
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.SetParent<MobilityModel> ()
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.SetGroupName ("Leo")
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.AddAttribute ("Altitude",
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"A height from the earth's surface in meters",
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DoubleValue (1000.0),
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MakeDoubleAccessor (&LeoCircularOrbitMobilityModel::SetAltitude,
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&LeoCircularOrbitMobilityModel::GetAltitude),
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MakeDoubleChecker<double> ())
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.AddAttribute ("Inclination",
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"The inclination of the orbital plane in degrees",
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DoubleValue (10.0),
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MakeDoubleAccessor (&LeoCircularOrbitMobilityModel::SetInclination,
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&LeoCircularOrbitMobilityModel::GetInclination),
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MakeDoubleChecker<double> ())
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.AddAttribute ("Latitude",
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"The latitude at which the orital plane intersects the equatorial plane in degrees",
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DoubleValue (10.0),
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MakeDoubleAccessor (&LeoCircularOrbitMobilityModel::SetLatitude,
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&LeoCircularOrbitMobilityModel::GetLatitude),
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MakeDoubleChecker<double> ())
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.AddAttribute ("Offset",
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"The relative offset of the satellite along the orbital plane from the equatorial plane in degrees",
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DoubleValue (0.0),
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MakeDoubleAccessor (&LeoCircularOrbitMobilityModel::SetOffset,
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&LeoCircularOrbitMobilityModel::GetOffset),
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MakeDoubleChecker<double> ())
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;
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return tid;
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}
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LeoCircularOrbitMobilityModel::LeoCircularOrbitMobilityModel() : MobilityModel ()
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{
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NS_LOG_FUNCTION_NOARGS ();
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}
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LeoCircularOrbitMobilityModel::~LeoCircularOrbitMobilityModel()
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{
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}
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Vector3D
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CrossProduct (const Vector3D &l, const Vector3D &r)
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{
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return Vector3D (l.y * r.z - l.z * r.y,
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l.z * r.x - l.x * r.z,
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l.x * r.y - l.y * r.x);
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}
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Vector3D
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Product (const double &l, const Vector3D &r)
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{
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return Vector3D (l * r.x,
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l * r.y,
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l * r.z);
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}
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double
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DotProduct (const Vector3D &l, const Vector3D &r)
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{
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return (l.x* r.x) + (l.y*r.y) + (l.z*r.z);
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}
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double
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LeoCircularOrbitMobilityModel::GetSpeed () const
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{
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return sqrt (LEO_EARTH_GM / m_orbitHeight);
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}
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Vector
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LeoCircularOrbitMobilityModel::DoGetVelocity () const
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{
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Vector3D heading = CrossProduct (PlaneNorm (), DoGetPosition ());
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// TODO
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return Product (GetSpeed (), heading);
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}
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Vector3D
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LeoCircularOrbitMobilityModel::PlaneNorm () const
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{
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return Vector3D (sin (-m_inclination) * cos (m_latitude),
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sin (-m_inclination) * sin (m_latitude),
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cos (m_inclination));
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}
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double
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LeoCircularOrbitMobilityModel::GetProgress (Time t) const
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{
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// TODO use nanos or ms instead? does it give higher precision?
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return 2 * M_PI * ((GetSpeed () * t.GetSeconds ()) / LEO_EARTH_RAD_M);
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}
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Vector3D
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LeoCircularOrbitMobilityModel::RotatePlane (double a, const Vector3D &x) const
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{
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Vector3D n = PlaneNorm ();
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// TODO optimize?
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return Product (DotProduct (n, x), n)
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+ Product (cos (a), CrossProduct (CrossProduct (n, x), n))
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+ Product (sin (a), CrossProduct (n, x));
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}
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Vector
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LeoCircularOrbitMobilityModel::DoGetPosition (void) const
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{
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Vector3D x = Product (m_orbitHeight, Vector3D (cos (m_inclination) * cos (m_latitude),
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cos (m_inclination) * sin (m_latitude),
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sin (m_inclination)));
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return RotatePlane (GetProgress (Simulator::Now ()), x);
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}
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void
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LeoCircularOrbitMobilityModel::DoSetPosition (const Vector &position)
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{
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NS_ASSERT_MSG (false, "Can not set position of satellite on circular orbit");
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}
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double LeoCircularOrbitMobilityModel::GetAltitude () const
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{
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return m_orbitHeight - LEO_EARTH_RAD_M;
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}
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void LeoCircularOrbitMobilityModel::SetAltitude (double h)
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{
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m_orbitHeight = LEO_EARTH_RAD_M + h;
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m_plane = PlaneNorm ();
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}
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double LeoCircularOrbitMobilityModel::GetLatitude () const
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{
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return m_latitude / M_PI * 180.0;
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}
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void LeoCircularOrbitMobilityModel::SetLatitude (double lat)
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{
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m_latitude = lat / 180 * M_PI;
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m_plane = PlaneNorm ();
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}
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double LeoCircularOrbitMobilityModel::GetOffset () const
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{
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return (m_offset / M_PI) * 180;
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}
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void LeoCircularOrbitMobilityModel::SetOffset (double off)
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{
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m_offset = (off / 180) * M_PI;
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}
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double LeoCircularOrbitMobilityModel::GetInclination () const
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{
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return (m_inclination / M_PI) * 180.0;
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}
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void LeoCircularOrbitMobilityModel::SetInclination (double incl)
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{
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NS_ASSERT_MSG (incl != 0.0, "Plane must not be orthogonal to axis");
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m_inclination = (incl / 180) * M_PI;
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m_plane = PlaneNorm ();
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}
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};
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