285 lines
No EOL
8.5 KiB
C++
285 lines
No EOL
8.5 KiB
C++
#include "Bob.hpp"
|
|
|
|
|
|
void Game::handle_event(SDL_Event *event)
|
|
{
|
|
static SDL_Point window_size;
|
|
std::string input;
|
|
switch (event->type)
|
|
{
|
|
case (SDL_QUIT):
|
|
quit = true;
|
|
break; // ignore input
|
|
case SDL_WINDOWEVENT:
|
|
if (event->window.windowID == this->window->get_window_id())
|
|
{
|
|
switch (event->window.event)
|
|
{
|
|
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
|
this->grid->update_dimensions({event->window.data1, event->window.data2});
|
|
this->text_input_box->update_dimensions({0, 0, event->window.data1,
|
|
event->window.data2});
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case SDL_MOUSEMOTION:
|
|
if (!this->text_input_box->get_active())
|
|
{
|
|
grid->handle_event(event);
|
|
this->field_box->handle_event(event);
|
|
this->upgrade_box->handle_event(event);
|
|
}
|
|
break;
|
|
case SDL_MOUSEWHEEL:
|
|
if (!this->text_input_box->get_active())
|
|
{
|
|
grid->handle_event(event);
|
|
}
|
|
break;
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
if (!this->text_input_box->get_active())
|
|
{
|
|
this->grid->handle_event(event);
|
|
this->field_box->handle_event(event);
|
|
this->upgrade_box->handle_event(event);
|
|
this->next_turn_button->handle_event(event);
|
|
}
|
|
break;
|
|
case SDL_KEYDOWN:
|
|
switch (event->key.keysym.sym)
|
|
{
|
|
case SDLK_w:
|
|
if (!this->text_input_box->get_active())
|
|
this->move[0] = true;
|
|
break;
|
|
case SDLK_a:
|
|
if (!this->text_input_box->get_active())
|
|
this->move[1] = true;
|
|
break;
|
|
case SDLK_s:
|
|
if (!this->text_input_box->get_active())
|
|
this->move[2] = true;
|
|
break;
|
|
case SDLK_d:
|
|
if (!this->text_input_box->get_active())
|
|
this->move[3] = true;
|
|
break;
|
|
case SDLK_f:
|
|
if (!this->text_input_box->get_active())
|
|
{
|
|
window_size = this->window->toggle_fullscreen();
|
|
this->grid->update_dimensions(window_size);
|
|
this->text_input_box->update_dimensions({0, window_size.y - 20, 0, 20});
|
|
this->next_turn_button->update_position({window_size.x - 100, window_size.y - 100});
|
|
this->upgrade_box->set_visible(false);
|
|
}
|
|
break;
|
|
case SDLK_ESCAPE:
|
|
if (this->text_input_box->get_active())
|
|
{
|
|
this->text_input_box->stop();
|
|
this->test_box->set_visible(false);
|
|
}
|
|
else
|
|
{
|
|
this->text_input_box->start();
|
|
this->test_box->set_visible(true);
|
|
|
|
}
|
|
break;
|
|
case SDLK_RETURN:
|
|
input = this->text_input_box->get_input();
|
|
if (this->text_input_box->get_active())
|
|
{
|
|
this->command(input);
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if (this->text_input_box->get_active())
|
|
{
|
|
this->text_input_box->handle_event(event);
|
|
}
|
|
break;
|
|
case SDL_KEYUP:
|
|
switch (event->key.keysym.sym)
|
|
{
|
|
case SDLK_w:
|
|
this->move[0] = false;
|
|
break;
|
|
case SDLK_a:
|
|
this->move[1] = false;
|
|
break;
|
|
case SDLK_s:
|
|
this->move[2] = false;
|
|
break;
|
|
case SDLK_d:
|
|
this->move[3] = false;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case SDL_TEXTINPUT:
|
|
if (this->text_input_box->get_active())
|
|
{
|
|
this->text_input_box->handle_event(event);
|
|
}
|
|
break;
|
|
case SDL_TEXTEDITING:
|
|
if (this->text_input_box->get_active())
|
|
{
|
|
this->text_input_box->handle_event(event);
|
|
}
|
|
default:
|
|
if (event->type == BOB_MARKERUPDATE
|
|
|| event->type == BOB_NEXTROUNDEVENT
|
|
|| event->type == BOB_FIELDUPDATEEVENT
|
|
|| event->type == BOB_FIELDSELECTEDEVENT
|
|
|| event->type == BOB_FIELDUPGRADEVENT)
|
|
{
|
|
this->grid->handle_event(event);
|
|
this->field_box->handle_event(event);
|
|
this->upgrade_box->handle_event(event);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Game::command(std::string input)
|
|
{
|
|
std::ostringstream prompt;
|
|
if (input == "quit")
|
|
{
|
|
prompt << "Quitting the game";
|
|
this->quit = true;
|
|
}
|
|
else if (input == "test")
|
|
{
|
|
prompt << "This is a test!";
|
|
}
|
|
else if (input == "surrender")
|
|
{
|
|
//Player::current_player->surrender();
|
|
}
|
|
else if (!this->started)
|
|
{
|
|
if (input.substr(0, 11) == "add player")
|
|
{
|
|
Player *added = new Player(input.substr(11, std::string::npos));
|
|
/*if (!this->grid->place(added))
|
|
{
|
|
this->text_input_box->output << "Failed to add player:" << added->get_name();
|
|
delete added;
|
|
}
|
|
else
|
|
{
|
|
this->players.push_back(added);
|
|
}
|
|
*/
|
|
}
|
|
else if (input == "start")
|
|
{
|
|
//this->start_game();
|
|
prompt << "Started the game.";
|
|
}
|
|
}
|
|
this->text_input_box->prompt(prompt.str());
|
|
}
|
|
|
|
int Game::game_loop()
|
|
{
|
|
this->frame_timer->start_timer();
|
|
this->move_timer->start_timer();
|
|
double fps;
|
|
Uint32 frame_counter = 0;
|
|
while (!this->quit)
|
|
{
|
|
if (this->move_timer->get_timer() > 1)
|
|
{
|
|
this->move_timer->reset_timer();
|
|
SDL_Point move_by = {(this->move[1] - this->move[3]) * 20, (this->move[0] - this->move[2]) * 20};
|
|
this->grid->move(move_by);
|
|
}
|
|
if (this->frame_timer->get_timer() > 255)
|
|
{
|
|
fps = frame_counter / (this->frame_timer->reset_timer() / 1000.0);
|
|
frame_counter = 0;
|
|
std::cout << fps << std::endl;
|
|
this->test_box->load_text(std::to_string(fps));
|
|
}
|
|
SDL_Event event;
|
|
while (SDL_PollEvent(&event))
|
|
{
|
|
this->handle_event(&event);
|
|
}
|
|
this->render();
|
|
frame_counter++;
|
|
}
|
|
this->renderer->clear();
|
|
return 0;
|
|
}
|
|
|
|
void Game::render()
|
|
{
|
|
try
|
|
{
|
|
this->renderer->set_draw_color({0x0, 0x0, 0x0, 0xff});
|
|
this->renderer->clear();
|
|
this->grid->render(this->renderer);
|
|
this->test_box->render(this->renderer);
|
|
this->field_box->render(this->renderer);
|
|
this->upgrade_box->render(this->renderer);
|
|
this->next_turn_button->render(this->renderer);
|
|
this->text_input_box->render(this->renderer);
|
|
this->renderer->present();
|
|
}
|
|
catch (const SDL_RendererException &err)
|
|
{
|
|
std::cerr << "Failed to render: " << err.what() << std::endl;
|
|
}
|
|
}
|
|
|
|
void init_sdl(Uint32 flags)
|
|
{
|
|
if (SDL_Init(flags) != 0)
|
|
{
|
|
throw SDL_Exception("Failed to initialize SDL!");
|
|
}
|
|
}
|
|
|
|
void init_ttf()
|
|
{
|
|
if (TTF_Init() == -1)
|
|
{
|
|
throw SDL_TTFException();
|
|
}
|
|
}
|
|
|
|
int main(int, char **)
|
|
{
|
|
try
|
|
{
|
|
init_sdl(SDL_INIT_VIDEO);
|
|
init_ttf();
|
|
}
|
|
catch (const SDL_Exception &sdl_err)
|
|
{
|
|
std::cerr << sdl_err.what() << std::endl;
|
|
SDL_Quit();
|
|
}
|
|
SDL_Rect bounds;
|
|
SDL_GetDisplayBounds(0, &bounds);
|
|
SDL_Rect window_dimensions = {SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 600, 600};
|
|
Game *game = new Game(&window_dimensions, 10);
|
|
int exit_status = 1;
|
|
exit_status = game->game_loop();
|
|
delete game;
|
|
TTF_Quit();
|
|
SDL_Quit();
|
|
return exit_status;
|
|
} |