Bob/src/Main.cpp
2016-01-16 23:56:33 +01:00

183 lines
4.6 KiB
C++

#include <string>
#include <SDL_video.h>
#include "Main.hpp"
void logSDLError(std::ostream &os, const std::string &msg)
{
os << msg << " error:" << SDL_GetError() << std::endl;
}
SDL_Window *init_window()
{
SDL_Window *window = SDL_CreateWindow("Hello World!", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
SCREEN_WIDTH, SCREEN_HEIGTH, SDL_WINDOW_OPENGL);
if (window == NULL)
{
logSDLError(std::cout, "SDL_CreateWindow");
SDL_DestroyWindow(window);
SDL_Quit();
}
return window;
}
SDL_Renderer *init_renderer(SDL_Window *window)
{
SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if (renderer == NULL)
{
logSDLError(std::cout, "SDL_CreateRenderer");
}
return renderer;
}
void Timer::start_timer()
{
this->timer_started = SDL_GetTicks();
}
Uint32 Timer::get_timer()
{
Uint32 ticks_passed = SDL_GetTicks() - this->timer_started;
return ticks_passed;
}
Uint32 Timer::reset_timer()
{
Uint32 ticks_passed = this->get_timer();
this->timer_started = SDL_GetTicks();
return ticks_passed;
}
void Game::toggle_fullscreen()
{
SDL_DisplayMode dm;
SDL_GetCurrentDisplayMode(SDL_GetWindowDisplayIndex(this->window), &dm);
if (!this->full_screen)
{
this->full_screen = true;
SDL_SetWindowSize(this->window, dm.w, dm.h);
SDL_SetWindowFullscreen(this->window, SDL_WINDOW_FULLSCREEN);
}
else
{
this->full_screen = false;
SDL_SetWindowFullscreen(this->window, 0);
SDL_SetWindowSize(this->window, SCREEN_WIDTH, SCREEN_HEIGTH);
SDL_SetWindowPosition(this->window, dm.w / 4, dm.h / 4);
}
}
void Game::handle_event(SDL_Event *event)
{
if (event->type == SDL_KEYDOWN)
{
SDL_Keycode key = event->key.keysym.sym;
if (key == SDLK_w)
this->move[0] = true;
if (key == SDLK_a)
this->move[1] = true;
if (key == SDLK_s)
this->move[2] = true;
if (key == SDLK_d)
this->move[3] = true;
if (key == SDLK_f)
{
toggle_fullscreen();
}
if (key == SDLK_ESCAPE)
{
this->quit = true;
}
}
if (event->type == SDL_KEYUP)
{
SDL_Keycode key = event->key.keysym.sym;
if (key == SDLK_w)
this->move[0] = false;
if (key == SDLK_a)
this->move[1] = false;
if (key == SDLK_s)
this->move[2] = false;
if (key == SDLK_d)
this->move[3] = false;
}
}
int Game::game_loop()
{
Timer *frame_timer = new Timer();
frame_timer->start_timer();
double fps;
Uint32 frame_counter = 0;
while (!this->quit)
{
if (frame_timer->get_timer() > 1000.0)
{
fps = frame_counter / (frame_timer->reset_timer() / 1000.0);
frame_counter = 0;
std::cout << fps << std::endl;
}
SDL_Event event;
while (SDL_PollEvent(&event))
{
if (event.type == SDL_KEYDOWN || event.type == SDL_KEYUP)
{
this->handle_event(&event);
}
if (event.type == SDL_QUIT)
{
quit = true;
break;
}
if (event.type == SDL_MOUSEMOTION || event.type == SDL_MOUSEWHEEL)
{
grid->handle_event(&event);
}
}
SDL_Point move_by = {(this->move[1] - this->move[3]) * 10, (this->move[0] - this->move[2]) * 10};
this->grid->move(move_by);
SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0x00);
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 0xff, 0xff, 0xff, 0xff);
this->grid->render(renderer);
SDL_RenderPresent(renderer);
frame_counter++;
}
delete frame_timer;
return 0;
}
int main(int, char **)
{
if (SDL_Init(SDL_INIT_VIDEO) != 0)
{
logSDLError(std::cout, "SDL_init");
return -1;
}
SDL_Window *window = init_window();
if (!window)
{
SDL_DestroyWindow(window);
SDL_Quit();
return -1;
}
SDL_Renderer *renderer = init_renderer(window);
if (!renderer)
{
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return -1;
}
Game *game = new Game(window, renderer);
int exit_status = game->game_loop();
delete game;
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return exit_status;
}