Add reproduction on every turn.

This commit is contained in:
Tim Schubert 2016-01-29 17:29:50 +01:00
parent 439d2ce868
commit 7ada34cc1b
4 changed files with 103 additions and 49 deletions

View file

@ -152,7 +152,7 @@ void Game::handle_event(SDL_Event *event)
} }
} }
if (event->type == BOB_NEXTROUNDEVENT || event->type == BOB_FIELDUPDATEEVENT if (event->type == BOB_NEXTROUNDEVENT || event->type == BOB_FIELDUPDATEEVENT
|| event->type == BOB_FIELDUPGRADEVENT) || event->type == BOB_FIELDUPGRADEVENT || event->type == BOB_NEXTTURNEVENT)
{ {
this->grid->handle_event(event); this->grid->handle_event(event);
this->field_box->handle_event(event); this->field_box->handle_event(event);
@ -162,18 +162,22 @@ void Game::handle_event(SDL_Event *event)
p->handle_event(event); p->handle_event(event);
} }
} }
else if (event->type == BOB_PLAYERADDED && !this->started) else if (event->type == BOB_FIELDSELECTEDEVENT && !this->started)
{ {
Player *added = (Player *) event->user.data1; FieldMeta *field = (FieldMeta *) event->user.data1;
if (event->user.code == 0) if (event->user.code == 0 && this->adding != nullptr)
{ {
this->players.push_back(added); if (this->grid->place(this->adding, field))
prompt << "Added Player: " << added->get_name(); {
} this->players.push_back(this->adding);
else prompt << "Added Player: " << this->adding->get_name();
{ this->adding = nullptr;
prompt << "Failed to add Player: " << added->get_name(); }
delete added; else
{
prompt << "Failed to add Player: " << this->adding->get_name();
delete this->adding;
}
} }
this->text_input_box->prompt(prompt.str()); this->text_input_box->prompt(prompt.str());
} }
@ -206,6 +210,7 @@ void Game::command(std::string input)
Player::current_player = players[turn]; Player::current_player = players[turn];
if (this->turn == 0) if (this->turn == 0)
{ {
trigger_event(BOB_NEXTTURNEVENT, 0, (void *) last_player, (void *) Player::current_player);
trigger_event(BOB_NEXTROUNDEVENT, 0, (void *) last_player, (void *) Player::current_player); trigger_event(BOB_NEXTROUNDEVENT, 0, (void *) last_player, (void *) Player::current_player);
} }
else else
@ -227,9 +232,15 @@ void Game::command(std::string input)
{ {
if (!this->started) if (!this->started)
{ {
Player *added = new Player(input.substr(11, std::string::npos)); if (this->adding != nullptr)
this->grid->set_selecting(true, added); {
prompt << "Select a place, please!"; this->grid->set_selecting(false);
prompt << "Failed to add player " << this->adding->get_name() << "!df\n";
delete this->adding;
}
this->grid->set_selecting(true);
this->adding = new Player(input.substr(11, std::string::npos));
prompt << "Select a place for " << this->adding->get_name() << ", please!";
this->text_input_box->stop(); this->text_input_box->stop();
} }
else else

View file

@ -20,6 +20,7 @@ class Game
public: public:
Game(SDL_Rect *window_dimensions, Sint16 size) Game(SDL_Rect *window_dimensions, Sint16 size)
{ {
this->adding = nullptr;
this->started = false; this->started = false;
this->layout = new Layout(pointy_orientation, 20, this->layout = new Layout(pointy_orientation, 20,
{window_dimensions->w / 2, window_dimensions->h / 2}, {window_dimensions->w / 2, window_dimensions->h / 2},
@ -35,15 +36,15 @@ public:
this->players.push_back(default_player); this->players.push_back(default_player);
try try
{ {
this->font = load_font_from_file("/usr/share/fonts/dejavu/DejaVuSans.ttf", 12); this->font = load_font_from_file("/usr/share/fonts/dejavu/DejaVuSans.ttf", 20);
this->window = new Window(TITLE, window_dimensions, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN); this->window = new Window(TITLE, window_dimensions, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN);
SDL_Point window_size = this->window->get_size(); SDL_Point window_size = this->window->get_size();
this->renderer = new Renderer(this->window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC this->renderer = new Renderer(this->window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC
| SDL_RENDERER_TARGETTEXTURE); | SDL_RENDERER_TARGETTEXTURE);
this->grid = new HexagonGrid(size, this->layout, this->renderer); this->grid = new HexagonGrid(size, this->layout, this->renderer);
FieldMeta *center = this->grid->get_field({0, 0, 0}); FieldMeta *center = this->grid->get_field({0, 0, 0});
this->field_box = new FieldBox(this->renderer, {0, 0, 100, 100}, fg, this->font, center); this->field_box = new FieldBox(this->renderer, {0, 0, 200, 100}, fg, this->font, center);
this->upgrade_box = new UpgradeBox(this->renderer, {0, 0, 100, 20}, fg, this->font, center); this->upgrade_box = new UpgradeBox(this->renderer, {0, 0, 200, 20}, fg, this->font, center);
this->next_turn_button = new NextTurnButtonBox(this->renderer, this->next_turn_button = new NextTurnButtonBox(this->renderer,
{window_size.x - 100, window_size.y - 100, 1, 1}, fg, {window_size.x - 100, window_size.y - 100, 1, 1}, fg,
this->font, &(this->players)); this->font, &(this->players));
@ -77,6 +78,10 @@ public:
delete this->renderer; delete this->renderer;
delete this->window; delete this->window;
delete this->layout; delete this->layout;
if (this->adding != nullptr)
{
delete this->adding;
}
} }
void start(); void start();
@ -91,6 +96,7 @@ public:
private: private:
bool started; bool started;
Player *adding;
Uint64 turn; Uint64 turn;
TextInputBox *text_input_box; TextInputBox *text_input_box;
std::vector<Player *> players; std::vector<Player *> players;

View file

@ -257,11 +257,15 @@ Resource HexagonGrid::consume_resources_of_cluster(Cluster *cluster, Resource co
bool Player::fight(FieldMeta *field) bool Player::fight(FieldMeta *field)
{ {
if (*this == *(field->get_owner())) // friendly fire bool is_neighbor = false; // player has a field around here
// friendly fire or owned by default player
if (*this == *(field->get_owner()) || field->get_owner()->get_id() == boost::uuids::nil_uuid())
{ {
return false; return false;
} }
Cluster defenders_cluster = field->get_grid()->get_cluster(field);
Resource defenders_cluster_res = field->get_grid()->get_resources_of_cluster(&defenders_cluster);
Cluster attackers_cluster;
// defending player's defense against attacking player's offense // defending player's defense against attacking player's offense
int power_level = field->get_defense(); // it's over 9000 int power_level = field->get_defense(); // it's over 9000
for (Uint8 i = 0; i < 6; i++) for (Uint8 i = 0; i < 6; i++)
@ -272,19 +276,31 @@ bool Player::fight(FieldMeta *field)
continue; continue;
} }
if (*(neighbor->get_owner()) == *this) // comparison by UUID if (*(neighbor->get_owner()) == *this) // comparison by UUID
{
power_level -= neighbor->get_offense(); power_level -= neighbor->get_offense();
is_neighbor = true;
}
else if (*(neighbor->get_owner()) == *(field->get_owner())) else if (*(neighbor->get_owner()) == *(field->get_owner()))
{
Cluster temp_attackers_cluster = neighbor->get_grid()->get_cluster(neighbor);
attackers_cluster.insert(temp_attackers_cluster.begin(), temp_attackers_cluster.end());
power_level += neighbor->get_defense(); power_level += neighbor->get_defense();
// else ignore, field / player not part of the fight (e.g. default player) }
// else: ignore, field / player not part of the fight (e.g. default player)
} }
if (power_level < 0) // attacking player has won Resource costs = {(Uint32) std::abs(power_level), (Uint32) std::abs(power_level), (Uint32) std::abs(power_level)};
if (power_level < 0 && is_neighbor) // attacking player has won
{ {
field->get_grid()->consume_resources_of_cluster(&attackers_cluster, costs);
field->get_grid()->consume_resources_of_cluster(&defenders_cluster, costs);
field->set_owner(this); field->set_owner(this);
this->fought = true;
return true; return true;
} }
this->fought = true; else // lost
return false; {
field->get_grid()->consume_resources_of_cluster(&attackers_cluster, costs);
return false;
}
} }
void FieldMeta::handle_event(const SDL_Event *event) void FieldMeta::handle_event(const SDL_Event *event)
@ -429,13 +445,13 @@ void HexagonGrid::handle_event(SDL_Event *event)
switch (event->type) switch (event->type)
{ {
case SDL_MOUSEWHEEL: case SDL_MOUSEWHEEL:
if (old_size + scroll < 20) if (old_size + scroll < 10)
{ {
this->layout->size = 20; this->layout->size = 10;
} }
else if (old_size + scroll > 100) else if (old_size + scroll > 1000)
{ {
this->layout->size = 100; this->layout->size = 1000;
} }
else else
{ {
@ -476,14 +492,7 @@ void HexagonGrid::handle_event(SDL_Event *event)
case SDL_BUTTON_LEFT: case SDL_BUTTON_LEFT:
if (this->selecting) if (this->selecting)
{ {
if (this->place(this->selecting_player, this->marker)) trigger_event(BOB_FIELDSELECTEDEVENT, 0, (void *) this->marker, nullptr);
{
trigger_event(BOB_PLAYERADDED, 0, (void *) this->selecting_player, nullptr);
}
else
{
trigger_event(BOB_PLAYERADDED, 1, (void *) this->selecting_player, nullptr);
}
this->selecting = false; this->selecting = false;
} }
else else
@ -520,6 +529,34 @@ void HexagonGrid::handle_event(SDL_Event *event)
field.second->regenerate_resources(); field.second->regenerate_resources();
} }
} }
else if (event->type == BOB_NEXTTURNEVENT)
{
std::default_random_engine generator;
std::normal_distribution<double> distribution(0.0, 1.0);
std::unordered_set<FieldMeta *> aquired;
for (auto pair : this->fields)
{
FieldMeta *field = pair.second;
if (*(field->get_owner()) == *(Player::current_player))
{
for (Uint8 i = 0; i < 6; i++)
{
FieldMeta *neighbor = field->get_neighbor(i);
if (neighbor != nullptr && neighbor->get_owner()->get_id() == boost::uuids::nil_uuid()
&& (neighbor->get_reproduction() > distribution(generator)))
{
aquired.insert(neighbor);
}
}
}
}
for (auto foo : aquired)
{
foo->set_owner(Player::current_player);
}
this->changed = true;
}
break; break;
} }
for (auto elem : this->fields) for (auto elem : this->fields)
@ -652,6 +689,6 @@ void Player::handle_event(SDL_Event *event)
{ {
if (event->type == BOB_NEXTROUNDEVENT) if (event->type == BOB_NEXTROUNDEVENT)
{ {
this->fought = false; // nothing atm
} }
} }

View file

@ -342,9 +342,9 @@ inline std::ostream &operator<<(std::ostream &os, const Field &rhs)
struct Resource struct Resource
{ {
Uint8 circle; Uint32 circle;
Uint8 triangle; Uint32 triangle;
Uint8 square; Uint32 square;
Resource &operator+=(const Resource &rhs) Resource &operator+=(const Resource &rhs)
{ {
@ -511,7 +511,7 @@ public:
Player() Player()
: name("Default Player"), uuid(boost::uuids::nil_uuid()) { } : name("Default Player"), uuid(boost::uuids::nil_uuid()) { }
Player(std::string name_) Player(std::string name_)
: name(name_), uuid(boost::uuids::basic_random_generator<boost::mt19937>()()), fought(false) : name(name_), uuid(boost::uuids::basic_random_generator<boost::mt19937>()())
{ {
// use the last 24 bits of the tag for the color // use the last 24 bits of the tag for the color
boost::uuids::uuid id = this->uuid; boost::uuids::uuid id = this->uuid;
@ -551,7 +551,6 @@ private:
boost::uuids::uuid uuid; boost::uuids::uuid uuid;
SDL_Color color; SDL_Color color;
std::string name; std::string name;
bool fought;
}; };
class Grid; class Grid;
@ -564,6 +563,9 @@ public:
FieldMeta(HexagonGrid *grid_, Field field_, Player *owner_) FieldMeta(HexagonGrid *grid_, Field field_, Player *owner_)
: grid(grid_), field(field_), owner(owner_), changed(true) : grid(grid_), field(field_), owner(owner_), changed(true)
{ {
std::default_random_engine generator;
std::normal_distribution<double> distribution(0.0, 1.0);
this->reproduction = distribution(generator);
this->fighting = false; this->fighting = false;
this->upgrades = 0; this->upgrades = 0;
static std::random_device rd; static std::random_device rd;
@ -613,7 +615,10 @@ public:
void set_fighting(bool state) { this->fighting = state; } void set_fighting(bool state) { this->fighting = state; }
double get_reproduction() { return this->reproduction; }
private: private:
double reproduction;
bool fighting; bool fighting;
bool changed; bool changed;
const Field field; const Field field;
@ -697,16 +702,11 @@ public:
bool place(Player *player, FieldMeta *center); bool place(Player *player, FieldMeta *center);
void set_selecting(bool state, Player *player) void set_selecting(bool state) { this->selecting = state; }
{
this->selecting = state;
this->selecting_player = player;
}
private: private:
bool changed; bool changed;
bool selecting; bool selecting;
Player *selecting_player;
FieldMeta *first_attack; FieldMeta *first_attack;
Renderer *renderer; Renderer *renderer;
SDL_Texture *texture; SDL_Texture *texture;
@ -715,9 +715,9 @@ private:
FieldMeta *marker; FieldMeta *marker;
bool panning; bool panning;
Player *default_player; Player *default_player;
Sint16 radius;
bool on_rectangle(SDL_Rect *rect); bool on_rectangle(SDL_Rect *rect);
Sint16 radius;
}; };
bool inside_target(const SDL_Rect *target, const SDL_Point *position); bool inside_target(const SDL_Rect *target, const SDL_Point *position);