Added game map drawing.
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commit
692e9de011
16 changed files with 860 additions and 0 deletions
104
src/Main.cpp
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104
src/Main.cpp
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#include <string>
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#include "Main.hpp"
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void logSDLError(std::ostream &os, const std::string &msg) {
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os << msg << " error:" << SDL_GetError() << std::endl;
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}
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SDL_Window *init_window() {
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SDL_Window *window = SDL_CreateWindow("Hello World!", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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SCREEN_WIDTH,
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SCREEN_HEIGHT, SDL_WINDOW_OPENGL);
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if (window == NULL) {
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logSDLError(std::cout, "SDL_CreateWindow");
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SDL_DestroyWindow(window);
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SDL_Quit();
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}
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return window;
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}
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SDL_Renderer *init_renderer(SDL_Window *window) {
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SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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if (renderer == NULL) {
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logSDLError(std::cout, "SDL_CreateRenderer");
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}
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return renderer;
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}
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SDL_Surface *init_surface(int width, int height) {
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//SDL_Surface *surface = SDL_CreateRGBSurface(0, width, height, 32, rmask, gmask, bmask, amask);
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SDL_Surface *surface = SDL_CreateRGBSurface(0, width, height, 32, 0, 0, 0, 0);
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if (surface == NULL) {
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logSDLError(std::cout, "SDL_CreateSurface");
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}
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return surface;
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}
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SDL_Texture *init_texture(SDL_Renderer *renderer, SDL_Surface *surface) {
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SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, surface);
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if (texture == NULL) {
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logSDLError(std::cout, "SDL_CreateTexture");
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}
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return texture;
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}
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int main(int, char **) {
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if (SDL_Init(SDL_INIT_VIDEO) != 0) {
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logSDLError(std::cout, "SDL_init");
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return 1;
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}
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SDL_Window *window = init_window();
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if (!window) {
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 1;
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}
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SDL_Renderer *renderer = init_renderer(window);
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if (!renderer) {
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 1;
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}
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SDL_Surface *surface = init_surface(SCREEN_WIDTH, SCREEN_HEIGHT);
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if (!surface) {
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SDL_FreeSurface(surface);
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 1;
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}
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SDL_Texture *texture = init_texture(renderer, surface);
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if (!texture) {
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SDL_DestroyTexture(texture);
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SDL_FreeSurface(surface);
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 1;
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}
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const SDL_Point center = {SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2};
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const Layout standard = Layout(pointy_orientation, 20.0, center);
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const SDL_Color color = {0, 255, 255, 255};
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HexagonGrid *grid = new HexagonGrid(4);
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bool quit = false;
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while (!quit) {
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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if (event.type == SDL_QUIT) {
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quit = true;
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} else if (event.type == SDL_MOUSEBUTTONDOWN) {
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quit = true;
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}
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}
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SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0x00);
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SDL_RenderClear(renderer);
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SDL_SetRenderDrawColor(renderer, 0xff, 0xff, 0xff, 0xff);
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grid->render(renderer, color, &standard);
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SDL_RenderPresent(renderer);
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}
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delete grid;
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return 0;
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}
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