Refactoring.

This commit is contained in:
Tim Schubert 2016-01-13 21:38:51 +01:00
parent 692e9de011
commit 647ca6084c
6 changed files with 193 additions and 127 deletions

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@ -1,123 +1,140 @@
#include "GameMap.hpp" #include "GameMap.hpp"
bool operator==(Field left, Field right) { bool operator==(Field left, Field right)
{
return left.x == right.x && left.y == right.y; return left.x == right.x && left.y == right.y;
} }
bool operator!=(Field left, Field right) { bool operator!=(Field left, Field right)
{
return left == right; return left == right;
} }
Field operator+(Field left, Field right) { Field operator+(Field left, Field right)
{
return Field(left.x + right.x, left.y + right.y, left.z + right.z); return Field(left.x + right.x, left.y + right.y, left.z + right.z);
} }
Field operator-(Field left, Field right) { Field operator-(Field left, Field right)
{
return Field(left.x - right.x, left.y - right.y, left.z - right.z); return Field(left.x - right.x, left.y - right.y, left.z - right.z);
} }
Field operator*(Field left, Field right) { Field operator*(Field left, Field right)
{
return Field(left.x * right.x, left.y * right.y, left.z * right.z); return Field(left.x * right.x, left.y * right.y, left.z * right.z);
} }
Field operator/(Field left, Field right) { Field operator/(Field left, Field right)
{
return cubic_round(left.x / right.x, left.y / right.y, right.z / left.z); return cubic_round(left.x / right.x, left.y / right.y, right.z / left.z);
} }
Field cubic_round(double x, double y, double z) { Field cubic_round(double x, double y, double z)
{
int8_t round_x = (int8_t) std::round(x); int8_t round_x = (int8_t) std::round(x);
int8_t round_y = (int8_t) std::round(y); int8_t round_y = (int8_t) std::round(y);
int8_t round_z = (int8_t) std::round(z); int8_t round_z = (int8_t) std::round(z);
double x_err = std::abs(round_x - x); double x_err = std::abs(round_x - x);
double y_err = std::abs(round_y - y); double y_err = std::abs(round_y - y);
double z_err = std::abs(round_z - z); double z_err = std::abs(round_z - z);
if (x_err > y_err && x_err > z_err) { if (x_err > y_err && x_err > z_err)
{
round_x = -round_y - round_z; round_x = -round_y - round_z;
} else if (y_err > z_err) { } else if (y_err > z_err)
{
round_y = -round_x - round_z; round_y = -round_x - round_z;
} else { } else
{
round_z = -round_x - round_y; round_z = -round_x - round_y;
} }
return Field(round_x, round_y, round_z); return Field(round_x, round_y, round_z);
} }
int cubic_distance(Field a, Field b) { int cubic_distance(Field a, Field b)
{
return (abs(a.x - b.x) + abs(a.y - b.y) + abs(a.z - b.z)) / 2; return (abs(a.x - b.x) + abs(a.y - b.y) + abs(a.z - b.z)) / 2;
} }
Field hex_direction(int direction) { Field hex_direction(int direction)
{
assert (0 <= direction && direction <= 5); assert (0 <= direction && direction <= 5);
return hex_directions[direction]; return hex_directions[direction];
} }
Field hex_neighbor(int8_t direction, Field f) { Field hex_neighbor(int8_t direction, Field f)
{
return hex_direction(direction) + f; return hex_direction(direction) + f;
} }
Point field_to_point(const Field *f, const Layout *layout) { Point field_to_point(const Field f, const Layout layout)
const Orientation m = layout->orientation; {
double x = (m.f0 * f->x + m.f1 * f->y) * layout->size; const Orientation m = layout.orientation;
double y = (m.f2 * f->x + m.f3 * f->y) * layout->size; double x = (m.f0 * f.x + m.f1 * f.y) * layout.size;
return Point(x + layout->origin.x, y + layout->origin.y); double y = (m.f2 * f.x + m.f3 * f.y) * layout.size;
return Point(x + layout.origin.x, y + layout.origin.y);
} }
Field point_to_field(Point point, const Layout *layout) { Field point_to_field(Point point, const Layout layout)
const Orientation m = layout->orientation; {
double rel_x = (point.x - layout->origin.x) / layout->size; const Orientation m = layout.orientation;
double rel_y = (point.y - layout->origin.y) / layout->size; double rel_x = (point.x - layout.origin.x) / layout.size;
double rel_y = (point.y - layout.origin.y) / layout.size;
double x = m.b0 * rel_x + m.b1 * rel_y; double x = m.b0 * rel_x + m.b1 * rel_y;
double y = m.b2 * rel_x + m.b3 * rel_y; double y = m.b2 * rel_x + m.b3 * rel_y;
return cubic_round(x, y, -x - y); return cubic_round(x, y, -x - y);
} }
Point field_corner_offset(uint8_t corner, const Layout *layout) { Point field_corner_offset(uint8_t corner, const Layout layout)
double angle = 2.0 * M_PI * (corner + layout->orientation.start_angle) / 6; {
return Point(layout->size * cos(angle), layout->size * sin(angle)); double angle = 2.0 * M_PI * (corner + layout.orientation.start_angle) / 6;
return Point(layout.size * cos(angle), layout.size * sin(angle));
//uint8_t i = (uint8_t) ((corner + layout->orientation.start_corner) % 6);
//return Point(layout->size * COS_ANGLES_HEX[i], layout->size * SIN_ANGLES_HEX[i]);
} }
std::vector<Point> field_to_polygon(const Field *field, const Layout *layout) { std::vector<Point> field_to_polygon(const Field field, const Layout layout)
{
std::vector<Point> corners = {}; std::vector<Point> corners = {};
Point center = field_to_point(field, layout); Point center = field_to_point(field, layout);
for (uint8_t i = 0; i < 6; i++) { for (uint8_t i = 0; i < 6; i++)
{
Point offset = field_corner_offset(i, layout); Point offset = field_corner_offset(i, layout);
corners.push_back(Point(center.x + offset.x, center.y + offset.y)); corners.push_back(Point(center.x + offset.x, center.y + offset.y));
} }
return corners; return corners;
} }
Grid::Grid() { HexagonGrid::HexagonGrid(Sint16 grid_radius, Layout layout, SDL_Color color)
this->fields = std::unordered_set<Field>(); : Grid(layout, color)
} {
HexagonGrid::HexagonGrid(Sint16 grid_radius)
: Grid() {
// first lower half, then upper half // first lower half, then upper half
for (Sint16 x = -grid_radius; x <= grid_radius; x++) { for (Sint16 x = -grid_radius; x <= grid_radius; x++)
{
Sint16 y_l = (-grid_radius > -x - grid_radius) ? -grid_radius : -x - grid_radius; Sint16 y_l = (-grid_radius > -x - grid_radius) ? -grid_radius : -x - grid_radius;
Sint16 y_u = (grid_radius < -x + grid_radius) ? grid_radius : -x + grid_radius; Sint16 y_u = (grid_radius < -x + grid_radius) ? grid_radius : -x + grid_radius;
for (Sint16 y = y_l; y <= y_u; y++) { for (Sint16 y = y_l; y <= y_u; y++)
{
Sint16 z = -x - y; Sint16 z = -x - y;
this->fields.insert({x, y, z}); this->fields.insert({x, y, z});
} }
} }
} }
bool HexagonGrid::render(SDL_Renderer *renderer, const SDL_Color color, const Layout *layout) { bool HexagonGrid::render(SDL_Renderer *renderer)
for (const Field &elem : this->fields) { {
std::vector<Point> polygon = field_to_polygon(&elem, layout); for (const Field &elem : this->fields)
{
std::vector<Point> polygon = field_to_polygon(elem, this->layout);
assert(polygon.size() > 5); assert(polygon.size() > 5);
Sint16 vx[6]; Sint16 vx[6];
Sint16 vy[6]; Sint16 vy[6];
for (uint8_t i = 0; i < 6; i++) { for (uint8_t i = 0; i < 6; i++)
{
vx[i] = (Sint16) polygon[i].x; vx[i] = (Sint16) polygon[i].x;
vy[i] = (Sint16) polygon[i].y; vy[i] = (Sint16) polygon[i].y;
} }
const Sint16 x[6] = {vx[0], vx[1], vx[2], vx[3], vx[4], vx[5]}; const Sint16 x[6] = {vx[0], vx[1], vx[2], vx[3], vx[4], vx[5]};
const Sint16 y[6] = {vy[0], vy[1], vy[2], vy[3], vy[4], vy[5]}; const Sint16 y[6] = {vy[0], vy[1], vy[2], vy[3], vy[4], vy[5]};
aapolygonRGBA(renderer, x, y, 6, color.r, color.g, color.b, color.a); aapolygonRGBA(renderer, x, y, 6, this->color.r, this->color.g, this->color.b, this->color.a);
} }
return true; return true;
} }

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@ -8,18 +8,21 @@
#ifndef Point #ifndef Point
struct Point { struct Point
{
double x; double x;
double y; double y;
Point(double x_, double y_) : x(x_), y(y_) { } Point(double x_, double y_) : x(x_), y(y_)
{ }
}; };
#endif #endif
#ifndef Orientation #ifndef Orientation
struct Orientation { struct Orientation
{
// cubic to point // cubic to point
const double f0, f1, f2, f3; const double f0, f1, f2, f3;
// point to cubic // point to cubic
@ -30,7 +33,8 @@ struct Orientation {
Orientation(double f0_, double f1_, double f2_, double f3_, double b0_, double b1_, double b2_, double b3_, Orientation(double f0_, double f1_, double f2_, double f3_, double b0_, double b1_, double b2_, double b3_,
double start_angle_) double start_angle_)
: f0(f0_), f1(f1_), f2(f2_), f3(f3_), b0(b0_), b1(b1_), b2(b2_), b3(b3_), : f0(f0_), f1(f1_), f2(f2_), f3(f3_), b0(b0_), b1(b1_), b2(b2_), b3(b3_),
start_angle(start_angle_) { } start_angle(start_angle_)
{ }
}; };
const Orientation pointy_orientation = Orientation(sqrt(3.0), sqrt(3.0) / 2.0, 0.0, 3.0 / 2.0, const Orientation pointy_orientation = Orientation(sqrt(3.0), sqrt(3.0) / 2.0, 0.0, 3.0 / 2.0,
@ -43,23 +47,27 @@ const Orientation flat_orientation = Orientation(3.0 / 2.0, 0.0, sqrt(3.0) / 2.0
#ifndef Layout #ifndef Layout
struct Layout { struct Layout
{
const Orientation orientation; const Orientation orientation;
const double size; const double size;
const SDL_Point origin; const SDL_Point origin;
Layout(Orientation orientation_, double size_, SDL_Point origin_) Layout(Orientation orientation_, double size_, SDL_Point origin_)
: orientation(orientation_), size(size_), origin(origin_) { } : orientation(orientation_), size(size_), origin(origin_)
{ }
}; };
#endif #endif
#ifndef Field #ifndef Field
struct Field { struct Field
{
const Sint16 x, y, z; const Sint16 x, y, z;
Field(Sint16 x_, Sint16 y_, Sint16 z_) : x(x_), y(y_), z(z_) { Field(Sint16 x_, Sint16 y_, Sint16 z_) : x(x_), y(y_), z(z_)
{
assert(x + y + z == 0); assert(x + y + z == 0);
} }
}; };
@ -69,10 +77,13 @@ const std::vector<Field> hex_directions = {
Field(1, 0, -1), Field(0, 1, -1), Field(-1, 1, 0), Field(-1, 0, 1), Field(-1, 1, 0) Field(1, 0, -1), Field(0, 1, -1), Field(-1, 1, 0), Field(-1, 0, 1), Field(-1, 1, 0)
}; };
namespace std { namespace std
{
template<> template<>
struct hash<Field> { struct hash<Field>
size_t operator()(const Field &f) const { {
size_t operator()(const Field &f) const
{
hash<Sint16> int_hash; hash<Sint16> int_hash;
size_t hx = int_hash(f.x); size_t hx = int_hash(f.x);
size_t hy = int_hash(f.y); size_t hy = int_hash(f.y);
@ -99,35 +110,43 @@ Field operator*(Field left, Field right);
Field operator/(Field left, Field right); Field operator/(Field left, Field right);
#endif #endif
Point field_to_point(const Field *f, const Layout *layout); Point field_to_point(const Field f, const Layout layout);
Field point_to_field(Point point, const Layout *layout); Field point_to_field(Point point, const Layout layout);
Point field_corner_offset(Uint8 corner, const Layout *layout); Point field_corner_offset(Uint8 corner, const Layout layout);
std::vector<Point> field_to_polygon(const Field *field, const Layout *layout); std::vector<Point> field_to_polygon(const Field field, const Layout layout);
#ifndef Grid #ifndef Grid
class Grid { class Grid
{
protected: protected:
std::unordered_set<Field> fields; std::unordered_set<Field> fields;
SDL_Color color;
Layout layout;
public: public:
Grid(); Grid(Layout layout_, SDL_Color color_) : layout(layout_), color(color_)
{
this->fields = std::unordered_set<Field>();
};
virtual bool render(SDL_Renderer *renderer) = 0;
}; };
#endif #endif
#ifndef HexagonGrid #ifndef HexagonGrid
class HexagonGrid : public Grid { class HexagonGrid : public Grid
{
public: public:
HexagonGrid(Sint16 grid_radius); HexagonGrid(Sint16 grid_radius, Layout layout, SDL_Color color);
bool render(SDL_Renderer *renderer, const SDL_Color color, const Layout *layout); bool render(SDL_Renderer *renderer);
}; };
#endif #endif

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@ -1,15 +1,19 @@
#include <string> #include <string>
#include "Main.hpp" #include "Main.hpp"
void logSDLError(std::ostream &os, const std::string &msg) {
void logSDLError(std::ostream &os, const std::string &msg)
{
os << msg << " error:" << SDL_GetError() << std::endl; os << msg << " error:" << SDL_GetError() << std::endl;
} }
SDL_Window *init_window() { SDL_Window *init_window()
{
SDL_Window *window = SDL_CreateWindow("Hello World!", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SDL_Window *window = SDL_CreateWindow("Hello World!", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
SCREEN_WIDTH, SCREEN_WIDTH,
SCREEN_HEIGHT, SDL_WINDOW_OPENGL); SCREEN_HEIGHT, SDL_WINDOW_OPENGL);
if (window == NULL) { if (window == NULL)
{
logSDLError(std::cout, "SDL_CreateWindow"); logSDLError(std::cout, "SDL_CreateWindow");
SDL_DestroyWindow(window); SDL_DestroyWindow(window);
SDL_Quit(); SDL_Quit();
@ -17,88 +21,89 @@ SDL_Window *init_window() {
return window; return window;
} }
SDL_Renderer *init_renderer(SDL_Window *window) { SDL_Renderer *init_renderer(SDL_Window *window)
{
SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if (renderer == NULL) { if (renderer == NULL)
{
logSDLError(std::cout, "SDL_CreateRenderer"); logSDLError(std::cout, "SDL_CreateRenderer");
} }
return renderer; return renderer;
} }
SDL_Surface *init_surface(int width, int height) { SDL_Surface *init_surface(int width, int height)
{
//SDL_Surface *surface = SDL_CreateRGBSurface(0, width, height, 32, rmask, gmask, bmask, amask); //SDL_Surface *surface = SDL_CreateRGBSurface(0, width, height, 32, rmask, gmask, bmask, amask);
SDL_Surface *surface = SDL_CreateRGBSurface(0, width, height, 32, 0, 0, 0, 0); SDL_Surface *surface = SDL_CreateRGBSurface(0, width, height, 32, 0, 0, 0, 0);
if (surface == NULL) { if (surface == NULL)
{
logSDLError(std::cout, "SDL_CreateSurface"); logSDLError(std::cout, "SDL_CreateSurface");
} }
return surface; return surface;
} }
SDL_Texture *init_texture(SDL_Renderer *renderer, SDL_Surface *surface) { SDL_Texture *init_texture(SDL_Renderer *renderer, SDL_Surface *surface)
{
SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, surface); SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, surface);
if (texture == NULL) { if (texture == NULL)
{
logSDLError(std::cout, "SDL_CreateTexture"); logSDLError(std::cout, "SDL_CreateTexture");
} }
return texture; return texture;
} }
int main(int, char **) { int Game::game_loop()
if (SDL_Init(SDL_INIT_VIDEO) != 0) { {
logSDLError(std::cout, "SDL_init");
return 1;
}
SDL_Window *window = init_window();
if (!window) {
SDL_DestroyWindow(window);
SDL_Quit();
return 1;
}
SDL_Renderer *renderer = init_renderer(window);
if (!renderer) {
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 1;
}
SDL_Surface *surface = init_surface(SCREEN_WIDTH, SCREEN_HEIGHT);
if (!surface) {
SDL_FreeSurface(surface);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 1;
}
SDL_Texture *texture = init_texture(renderer, surface);
if (!texture) {
SDL_DestroyTexture(texture);
SDL_FreeSurface(surface);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 1;
}
const SDL_Point center = {SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2};
const Layout standard = Layout(pointy_orientation, 20.0, center);
const SDL_Color color = {0, 255, 255, 255};
HexagonGrid *grid = new HexagonGrid(4);
bool quit = false; bool quit = false;
while (!quit) { while (!quit)
{
SDL_Event event; SDL_Event event;
while (SDL_PollEvent(&event)) { while (SDL_PollEvent(&event))
if (event.type == SDL_QUIT) { {
if (event.type == SDL_QUIT)
{
quit = true; quit = true;
} else if (event.type == SDL_MOUSEBUTTONDOWN) { } else if (event.type == SDL_MOUSEBUTTONDOWN)
{
quit = true; quit = true;
} }
} }
SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0x00); SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0x00);
SDL_RenderClear(renderer); SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 0xff, 0xff, 0xff, 0xff); SDL_SetRenderDrawColor(renderer, 0xff, 0xff, 0xff, 0xff);
grid->render(renderer, color, &standard); this->grid->render(renderer);
SDL_RenderPresent(renderer); SDL_RenderPresent(renderer);
} }
delete grid;
return 0; return 0;
} }
int main(int, char **)
{
if (SDL_Init(SDL_INIT_VIDEO) != 0)
{
logSDLError(std::cout, "SDL_init");
return -1;
}
SDL_Window *window = init_window();
if (!window)
{
SDL_DestroyWindow(window);
SDL_Quit();
return -1;
}
SDL_Renderer *renderer = init_renderer(window);
if (!renderer)
{
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return -1;
}
Game *game = new Game(window, renderer);
int exit_status = game->game_loop();
delete game;
return exit_status;
}

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@ -3,13 +3,13 @@
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "GameMap.hpp" #include "GameMap.hpp"
#ifndef DATA_PATH #ifndef DEFAULTS
#endif
#ifndef SCREEN_WIDTH
const int SCREEN_WIDTH = 800; const int SCREEN_WIDTH = 800;
#endif
#ifndef SCREEN_HEIGHT
const int SCREEN_HEIGHT = 800; const int SCREEN_HEIGHT = 800;
const SDL_Point CENTER = {SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2};
const Layout LAYOUT = Layout(pointy_orientation, 20.0, CENTER);
const Sint16 GRID_SIZE = 6;
const SDL_Color COLOR = {0, 255, 255, 255};
#endif #endif
#if SDL_BYTEORDER == SDL_BIG_ENDIAN #if SDL_BYTEORDER == SDL_BIG_ENDIAN
@ -25,3 +25,24 @@ Uint32 amask = 0xff000000;
#endif #endif
//template <class T>
class Game
{
private:
SDL_Window *window;
SDL_Renderer *renderer;
HexagonGrid *grid;
public:
Game(SDL_Window *window_, SDL_Renderer *renderer_)
: window(window_), renderer(renderer_)
{
this->grid = new HexagonGrid(GRID_SIZE, LAYOUT, COLOR);
}
~Game()
{
delete this->grid;
}
int game_loop();
};

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@ -2,17 +2,21 @@
#ifndef Upgrade #ifndef Upgrade
class Upgrade { class Upgrade
{
SDL_Color color; SDL_Color color;
public: public:
static Upgrade *Instance(); static Upgrade *Instance();
private: private:
Upgrade() { }; Upgrade()
{ };
Upgrade(Upgrade const &) { }; Upgrade(Upgrade const &)
{ };
Upgrade &operator=(Upgrade const &) { }; Upgrade &operator=(Upgrade const &)
{ };
static Upgrade *m_pInstance; static Upgrade *m_pInstance;
}; };