Refactoring.

This commit is contained in:
Tim Schubert 2016-01-13 21:38:51 +01:00
parent 692e9de011
commit 647ca6084c
6 changed files with 193 additions and 127 deletions

View file

@ -1,15 +1,19 @@
#include <string>
#include "Main.hpp"
void logSDLError(std::ostream &os, const std::string &msg) {
void logSDLError(std::ostream &os, const std::string &msg)
{
os << msg << " error:" << SDL_GetError() << std::endl;
}
SDL_Window *init_window() {
SDL_Window *init_window()
{
SDL_Window *window = SDL_CreateWindow("Hello World!", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
SCREEN_WIDTH,
SCREEN_HEIGHT, SDL_WINDOW_OPENGL);
if (window == NULL) {
if (window == NULL)
{
logSDLError(std::cout, "SDL_CreateWindow");
SDL_DestroyWindow(window);
SDL_Quit();
@ -17,88 +21,89 @@ SDL_Window *init_window() {
return window;
}
SDL_Renderer *init_renderer(SDL_Window *window) {
SDL_Renderer *init_renderer(SDL_Window *window)
{
SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if (renderer == NULL) {
if (renderer == NULL)
{
logSDLError(std::cout, "SDL_CreateRenderer");
}
return renderer;
}
SDL_Surface *init_surface(int width, int height) {
SDL_Surface *init_surface(int width, int height)
{
//SDL_Surface *surface = SDL_CreateRGBSurface(0, width, height, 32, rmask, gmask, bmask, amask);
SDL_Surface *surface = SDL_CreateRGBSurface(0, width, height, 32, 0, 0, 0, 0);
if (surface == NULL) {
if (surface == NULL)
{
logSDLError(std::cout, "SDL_CreateSurface");
}
return surface;
}
SDL_Texture *init_texture(SDL_Renderer *renderer, SDL_Surface *surface) {
SDL_Texture *init_texture(SDL_Renderer *renderer, SDL_Surface *surface)
{
SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, surface);
if (texture == NULL) {
if (texture == NULL)
{
logSDLError(std::cout, "SDL_CreateTexture");
}
return texture;
}
int main(int, char **) {
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
logSDLError(std::cout, "SDL_init");
return 1;
}
SDL_Window *window = init_window();
if (!window) {
SDL_DestroyWindow(window);
SDL_Quit();
return 1;
}
SDL_Renderer *renderer = init_renderer(window);
if (!renderer) {
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 1;
}
SDL_Surface *surface = init_surface(SCREEN_WIDTH, SCREEN_HEIGHT);
if (!surface) {
SDL_FreeSurface(surface);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 1;
}
SDL_Texture *texture = init_texture(renderer, surface);
if (!texture) {
SDL_DestroyTexture(texture);
SDL_FreeSurface(surface);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 1;
}
const SDL_Point center = {SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2};
const Layout standard = Layout(pointy_orientation, 20.0, center);
const SDL_Color color = {0, 255, 255, 255};
HexagonGrid *grid = new HexagonGrid(4);
int Game::game_loop()
{
bool quit = false;
while (!quit) {
while (!quit)
{
SDL_Event event;
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
while (SDL_PollEvent(&event))
{
if (event.type == SDL_QUIT)
{
quit = true;
} else if (event.type == SDL_MOUSEBUTTONDOWN) {
} else if (event.type == SDL_MOUSEBUTTONDOWN)
{
quit = true;
}
}
SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0x00);
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 0xff, 0xff, 0xff, 0xff);
grid->render(renderer, color, &standard);
this->grid->render(renderer);
SDL_RenderPresent(renderer);
}
delete grid;
return 0;
}
int main(int, char **)
{
if (SDL_Init(SDL_INIT_VIDEO) != 0)
{
logSDLError(std::cout, "SDL_init");
return -1;
}
SDL_Window *window = init_window();
if (!window)
{
SDL_DestroyWindow(window);
SDL_Quit();
return -1;
}
SDL_Renderer *renderer = init_renderer(window);
if (!renderer)
{
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return -1;
}
Game *game = new Game(window, renderer);
int exit_status = game->game_loop();
delete game;
return exit_status;
}