Fixed an issue where the player starting the game was not expanding its terretory at the start of the game.
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d16d998034
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2 changed files with 5 additions and 3 deletions
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@ -274,6 +274,8 @@ void Game::start()
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std::random_shuffle(players.begin(), players.end());
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this->turn = 0;
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Player::current_player = players[0];
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trigger_event(BOB_NEXTROUNDEVENT, 0, nullptr, (void *) Player::current_player);
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trigger_event(BOB_NEXTTURNEVENT, 0, nullptr, (void *) Player::current_player);
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}
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int Game::game_loop()
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@ -496,9 +496,9 @@ const std::unordered_map<Upgrade, std::string> UPGRADE_TEXTS(
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{Regeneration_1, "Resources yield 2x their base resources per turn."},
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{Regeneration_2, "Resources yield 4x their base resources per turn."},
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{Regeneration_3, "Resources yield 8x their base resources per turn."},
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{Reproduction_1, "Not used yet!"},
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{Reproduction_2, "Not used yet!"},
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{Reproduction_3, "Not used yet!"}
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{Reproduction_1, "Increase the chance for expanding to a new field at the end of the turn by 25%."},
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{Reproduction_2, "Increase the chance for expanding to a new field at the end of the turn by 50%."},
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{Reproduction_3, "Increase the chance for expanding to a new field at the end of the turn by 75%."}
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}
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);
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