Fixed an issue where the player starting the game was not expanding its terretory at the start of the game.

This commit is contained in:
Tim Schubert 2016-01-29 19:10:53 +01:00
parent d16d998034
commit 63d4e42b80
2 changed files with 5 additions and 3 deletions

View file

@ -274,6 +274,8 @@ void Game::start()
std::random_shuffle(players.begin(), players.end()); std::random_shuffle(players.begin(), players.end());
this->turn = 0; this->turn = 0;
Player::current_player = players[0]; Player::current_player = players[0];
trigger_event(BOB_NEXTROUNDEVENT, 0, nullptr, (void *) Player::current_player);
trigger_event(BOB_NEXTTURNEVENT, 0, nullptr, (void *) Player::current_player);
} }
int Game::game_loop() int Game::game_loop()

View file

@ -496,9 +496,9 @@ const std::unordered_map<Upgrade, std::string> UPGRADE_TEXTS(
{Regeneration_1, "Resources yield 2x their base resources per turn."}, {Regeneration_1, "Resources yield 2x their base resources per turn."},
{Regeneration_2, "Resources yield 4x their base resources per turn."}, {Regeneration_2, "Resources yield 4x their base resources per turn."},
{Regeneration_3, "Resources yield 8x their base resources per turn."}, {Regeneration_3, "Resources yield 8x their base resources per turn."},
{Reproduction_1, "Not used yet!"}, {Reproduction_1, "Increase the chance for expanding to a new field at the end of the turn by 25%."},
{Reproduction_2, "Not used yet!"}, {Reproduction_2, "Increase the chance for expanding to a new field at the end of the turn by 50%."},
{Reproduction_3, "Not used yet!"} {Reproduction_3, "Increase the chance for expanding to a new field at the end of the turn by 75%."}
} }
); );