Fixed an issue where the player starting the game was not expanding its terretory at the start of the game.

This commit is contained in:
Tim Schubert 2016-01-29 19:10:53 +01:00
parent d16d998034
commit 63d4e42b80
2 changed files with 5 additions and 3 deletions

View file

@ -274,6 +274,8 @@ void Game::start()
std::random_shuffle(players.begin(), players.end());
this->turn = 0;
Player::current_player = players[0];
trigger_event(BOB_NEXTROUNDEVENT, 0, nullptr, (void *) Player::current_player);
trigger_event(BOB_NEXTTURNEVENT, 0, nullptr, (void *) Player::current_player);
}
int Game::game_loop()