Fixed an issue where the player starting the game was not expanding its terretory at the start of the game.
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2 changed files with 5 additions and 3 deletions
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@ -274,6 +274,8 @@ void Game::start()
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std::random_shuffle(players.begin(), players.end());
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this->turn = 0;
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Player::current_player = players[0];
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trigger_event(BOB_NEXTROUNDEVENT, 0, nullptr, (void *) Player::current_player);
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trigger_event(BOB_NEXTTURNEVENT, 0, nullptr, (void *) Player::current_player);
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}
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int Game::game_loop()
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