Added text field for commands.

This commit is contained in:
Tim Schubert 2016-01-27 12:35:50 +01:00
parent 32eae1e97d
commit 59f054cefb
8 changed files with 287 additions and 37 deletions

View file

@ -29,10 +29,14 @@ public:
}
this->quit = false;
SDL_Color fg = {0x00, 0x00, 0x00, 0xff};
this->players = std::vector<Player *>();
Player *default_player = new Player();
this->players.push_back(default_player);
try
{
this->font = load_font_from_file("/usr/share/fonts/dejavu/DejaVuSans.ttf", 12);
this->window = new Window(TITLE, window_dimensions, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN);
SDL_Point window_size = this->window->get_size();
this->renderer = new Renderer(this->window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC
| SDL_RENDERER_TARGETTEXTURE);
this->grid = new HexagonGrid(size, this->layout, this->renderer);
@ -41,6 +45,12 @@ public:
this->upgrade_box = new UpgradeBox(this->renderer, {0, 0, 1, 1}, fg, this->font, center);
this->test_box = new TextBox(this->renderer, {0, 0, 1, 1}, fg, this->font);
this->test_box->set_visible(true);
this->next_turn_button = new NextTurnButtonBox(this->renderer,
{window_size.x - 100, window_size.y - 100, 1, 1}, fg,
this->font, &(this->players));
this->text_input_box = new TextInputBox(this->renderer, {0, window_size.y - 12, window_size.x, 12}, fg,
this->font);
this->text_input_box->stop();
}
catch (const SDL_Exception &sdl_except)
{
@ -52,6 +62,12 @@ public:
~Game()
{
for (auto player : this->players)
{
delete player;
}
delete text_input_box;
delete this->next_turn_button;
delete this->test_box;
delete this->upgrade_box;
delete this->field_box;
@ -70,7 +86,9 @@ public:
int game_loop();
private:
TextInputBox *text_input_box;
std::vector<Player *> players;
NextTurnButtonBox *next_turn_button;
UpgradeBox *upgrade_box;
FieldBox *field_box;
TextBox *test_box;