Performance improvements when rendering textures. Found an fixed a bug when attacking remote fields that belong to the default player.

This commit is contained in:
Tim Schubert 2016-01-29 01:06:09 +01:00
parent a2ddbcbeeb
commit 439d2ce868
8 changed files with 236 additions and 75 deletions

View file

@ -44,7 +44,6 @@ public:
FieldMeta *center = this->grid->get_field({0, 0, 0});
this->field_box = new FieldBox(this->renderer, {0, 0, 100, 100}, fg, this->font, center);
this->upgrade_box = new UpgradeBox(this->renderer, {0, 0, 100, 20}, fg, this->font, center);
this->test_box = new TextBox(this->renderer, {0, 0, 100, 20}, fg, this->font);
this->next_turn_button = new NextTurnButtonBox(this->renderer,
{window_size.x - 100, window_size.y - 100, 1, 1}, fg,
this->font, &(this->players));
@ -70,7 +69,6 @@ public:
}
delete text_input_box;
delete this->next_turn_button;
delete this->test_box;
delete this->upgrade_box;
delete this->field_box;
delete this->move_timer;
@ -99,7 +97,6 @@ private:
NextTurnButtonBox *next_turn_button;
UpgradeBox *upgrade_box;
FieldBox *field_box;
TextBox *test_box;
TTF_Font *font;
Window *window;
Renderer *renderer;