Added caching for the grid texture.
Modified the rendering of the grid texture to render only what fits within the presented rectangle.
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parent
7f21c3bb3f
commit
32eae1e97d
9 changed files with 296 additions and 285 deletions
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@ -23,7 +23,6 @@ public:
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this->layout = new Layout(pointy_orientation, 20,
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{window_dimensions->w / 2, window_dimensions->h / 2},
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{0, 0, window_dimensions->w, window_dimensions->h});
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this->grid = new HexagonGrid(size, this->layout);
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for (int i = 0; i < 4; i++)
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{
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this->move[i] = false;
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@ -36,6 +35,7 @@ public:
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this->window = new Window(TITLE, window_dimensions, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN);
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this->renderer = new Renderer(this->window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC
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| SDL_RENDERER_TARGETTEXTURE);
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this->grid = new HexagonGrid(size, this->layout, this->renderer);
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FieldMeta *center = this->grid->get_field({0, 0, 0});
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this->field_box = new FieldBox(this->renderer, {0, 0, 1, 1}, fg, this->font, center);
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this->upgrade_box = new UpgradeBox(this->renderer, {0, 0, 1, 1}, fg, this->font, center);
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@ -70,6 +70,7 @@ public:
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int game_loop();
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private:
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UpgradeBox *upgrade_box;
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FieldBox *field_box;
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TextBox *test_box;
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