Fix include guard position. Move contents of Grid.*pp to Gameplay.*pp to avoid a circular dependency.
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11 changed files with 536 additions and 528 deletions
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@ -21,9 +21,4 @@ Uint32 Timer::reset_timer()
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Uint32 EventContext::register_events(Uint32 num_events)
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{
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return SDL_RegisterEvents(num_events);
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}
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Uint32 EventContext::get_event(Bob_Event event)
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{
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return this->base_event + event;
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}
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